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#pragma once
#include <functional>
#include <vector>
#include "Screen.h"
#include "ScreenList.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class Notifications : public Screen {
public:
enum class Modes {Normal, Preview};
explicit Notifications(DisplayApp* app, Pinetime::Controllers::NotificationManager& notificationManager, Modes mode);
~Notifications() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override;
private:
bool running = true;
class NotificationItem {
public:
NotificationItem(const char* title, const char* msg, uint8_t notifNr, uint8_t notifNb, Modes mode);
~NotificationItem();
bool Refresh() {return false;}
private:
uint8_t notifNr = 0;
uint8_t notifNb = 0;
char pageText[4];
lv_obj_t* container1;
lv_obj_t* t1;
lv_obj_t* l1;
lv_obj_t* bottomPlaceholder;
Modes mode;
};
struct NotificationData {
const char* title;
const char* text;
};
Pinetime::Controllers::NotificationManager& notificationManager;
Modes mode = Modes::Normal;
std::unique_ptr<NotificationItem> currentItem;
Controllers::NotificationManager::Notification::Id currentId;
bool validDisplay = false;
lv_point_t timeoutLinePoints[2] { {0, 237}, {239, 237} };
lv_obj_t* timeoutLine;
uint32_t timeoutTickCountStart;
uint32_t timeoutTickCountEnd;
};
}
}
}
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