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#pragma once
#include <cstdint>
#include "../TouchEvents.h"
namespace Pinetime {
namespace Applications {
class DisplayApp;
namespace Screens {
class Screen {
public:
explicit Screen(DisplayApp* app) : app{app} {}
virtual ~Screen() = default;
// Return false if the app can be closed, true if it must continue to run
virtual bool Refresh() = 0;
// Return false if the button hasn't been handled by the app, true if it has been handled
virtual bool OnButtonPushed() { return false; }
// Return false if the event hasn't been handled by the app, true if it has been handled
virtual bool OnTouchEvent(TouchEvents event) { return false; }
virtual bool OnTouchEvent(uint16_t x, uint16_t y) { return false; }
protected:
DisplayApp* app;
};
}
}
}
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