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#pragma once
#include <lvgl/src/lv_core/lv_obj.h>
#include "Screen.h"
namespace Pinetime {
namespace Applications {
struct Tile {
bool merged = false;
unsigned int value = 0;
};
namespace Screens {
class Twos : public Screen {
public:
Twos(DisplayApp* app);
~Twos() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
private:
bool running = true;
lv_obj_t *scoreText;
lv_obj_t *gridDisplay;
Tile grid[4][4];
unsigned int score = 0;
void updateGridDisplay(Tile grid[][4]);
bool tryMerge(Tile grid[][4], int &newRow, int &newCol, int oldRow, int oldCol);
bool tryMove(Tile grid[][4], int newRow, int newCol, int oldRow, int oldCol);
bool placeNewTile();
};
}
}
}
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