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#pragma once
#include <cstdint>
#include <lvgl/lvgl.h>
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"
#include <array>
namespace Pinetime {
namespace Applications {
namespace Screens {
class SettingChimes : public Screen {
public:
SettingChimes(DisplayApp* app, Pinetime::Controllers::Settings& settingsController);
~SettingChimes() override;
void UpdateSelected(lv_obj_t* object, lv_event_t event);
private:
struct Option {
Controllers::Settings::ChimesOption chimesOption;
const char* name;
};
static constexpr std::array<Option, 3> options = {{{Controllers::Settings::ChimesOption::None, "Off"},
{Controllers::Settings::ChimesOption::Hours, "Every hour"},
{Controllers::Settings::ChimesOption::HalfHours, "Every 30 mins"}}};
std::array<lv_obj_t*, options.size()> cbOption;
Controllers::Settings& settingsController;
};
}
}
}
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