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#pragma once
#include <cstdint>
#include <lvgl/lvgl.h>
#include "components/datetime/DateTimeController.h"
#include "displayapp/screens/Screen.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class SettingSetTime : public Screen{
public:
SettingSetTime(DisplayApp* app, Pinetime::Controllers::DateTime &dateTimeController);
~SettingSetTime() override;
void HandleButtonPress(lv_obj_t *object, lv_event_t event);
private:
Controllers::DateTime& dateTimeController;
int hoursValue;
int minutesValue;
lv_obj_t * lblHours;
lv_obj_t * lblMinutes;
lv_obj_t * btnHoursPlus;
lv_obj_t * btnHoursMinus;
lv_obj_t * btnMinutesPlus;
lv_obj_t * btnMinutesMinus;
lv_obj_t * btnSetTime;
};
}
}
}
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