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path: root/src/displayapp/screens/settings/SettingShakeThreshold.cpp
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#include "SettingShakeThreshold.h"
#include <lvgl/lvgl.h>
#include "displayapp/DisplayApp.h"
#include "displayapp/screens/Screen.h"
#include "displayapp/screens/Symbols.h"


using namespace Pinetime::Applications::Screens;

namespace {
  static void event_handler(lv_obj_t* obj, lv_event_t event) {
    SettingShakeThreshold* screen = static_cast<SettingShakeThreshold*>(obj->user_data);
    screen->UpdateSelected(obj, event);
  }
}

SettingShakeThreshold::SettingShakeThreshold(DisplayApp* app,
                                             Controllers::Settings& settingsController,
                                             Controllers::MotionController& motionController, 
                                             System::SystemTask& systemTask)
  : Screen(app),
    settingsController {settingsController},
    motionController {motionController},
    systemTask {systemTask} {

  lv_obj_t* title = lv_label_create(lv_scr_act(), nullptr);
  lv_label_set_text_static(title, "Shake Threshold");
  lv_label_set_align(title, LV_LABEL_ALIGN_CENTER);
  lv_obj_align(title, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 0, 0);


  positionArc = lv_arc_create(lv_scr_act(), nullptr);
  // Why do this?
  positionArc->user_data = this;

  lv_obj_set_event_cb(positionArc, event_handler);
  // lv_arc_set_start_angle(positionArc,270);
  lv_arc_set_angles(positionArc, 180, 360);
  lv_arc_set_bg_angles(positionArc, 180, 360);

  // lv_arc_set_rotation(positionArc, 135);
  lv_arc_set_range(positionArc, 10, 4095);
  lv_arc_set_value(positionArc, settingsController.GetShakeThreshold());
  lv_obj_set_size(positionArc, 240, 180);
  lv_arc_set_adjustable(positionArc, false);
  lv_obj_align(positionArc, title, LV_ALIGN_OUT_BOTTOM_LEFT, 0, 10);

  calButton = lv_btn_create(lv_scr_act(), nullptr);
  calButton->user_data = this;
  lv_obj_set_event_cb(calButton, event_handler);
  lv_btn_set_fit(calButton, LV_FIT_TIGHT);

  // lv_obj_set_style_local_bg_opa(calButton, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP);
  lv_obj_set_height(calButton, 80);
  lv_obj_align(calButton, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
  calLabel = lv_label_create(calButton, NULL);
  lv_label_set_text(calLabel, "Calibrate");

  }

SettingShakeThreshold::~SettingShakeThreshold() {
  lv_obj_clean(lv_scr_act());
  settingsController.SaveSettings();
}

void SettingShakeThreshold::Refresh() {
  
  taskCount++; //100ms Update time so finish @100
  if((motionController.currentShakeSpeed()-200) > lv_arc_get_value(positionArc)){
    lv_arc_set_value(positionArc,(int16_t)motionController.currentShakeSpeed()-200);
  }
  if(taskCount >= 100){
    lv_label_set_text(calLabel, "Calibrate");
    lv_task_del(refreshTask);
  }

}

void SettingShakeThreshold::UpdateSelected(lv_obj_t* object, lv_event_t event) {

  switch (event) {
    case LV_EVENT_PRESSED: {
        taskCount = 0;
        refreshTask = lv_task_create(RefreshTaskCallback, 100, LV_TASK_PRIO_MID, this);
        lv_label_set_text(calLabel, "Shake!!!");
      break;
    }
    case LV_EVENT_VALUE_CHANGED: {
      if (object == positionArc) {
        settingsController.SetShakeThreshold(lv_arc_get_value(positionArc));
      }
      break;
    }
  }
}