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#include "SettingShakeThreshold.h"
#include <lvgl/lvgl.h>
#include "displayapp/DisplayApp.h"
#include "displayapp/screens/Screen.h"
#include "displayapp/screens/Symbols.h"
using namespace Pinetime::Applications::Screens;
namespace {
static void event_handler(lv_obj_t* obj, lv_event_t event) {
SettingShakeThreshold* screen = static_cast<SettingShakeThreshold*>(obj->user_data);
screen->UpdateSelected(obj, event);
}
}
SettingShakeThreshold::SettingShakeThreshold(DisplayApp* app,
Controllers::Settings& settingsController,
Controllers::MotionController& motionController,
System::SystemTask& systemTask)
: Screen(app),
settingsController {settingsController},
motionController {motionController},
systemTask {systemTask} {
lv_obj_t* title = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_text_static(title, "Shake Threshold");
lv_label_set_align(title, LV_LABEL_ALIGN_CENTER);
lv_obj_align(title, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 0, 0);
positionArc = lv_arc_create(lv_scr_act(), nullptr);
// Why do this?
positionArc->user_data = this;
lv_obj_set_event_cb(positionArc, event_handler);
// lv_arc_set_start_angle(positionArc,270);
lv_arc_set_angles(positionArc, 180, 360);
lv_arc_set_bg_angles(positionArc, 180, 360);
// lv_arc_set_rotation(positionArc, 135);
lv_arc_set_range(positionArc, 10, 4095);
lv_arc_set_value(positionArc, settingsController.GetShakeThreshold());
lv_obj_set_size(positionArc, 240, 180);
lv_arc_set_adjustable(positionArc, false);
lv_obj_align(positionArc, title, LV_ALIGN_OUT_BOTTOM_LEFT, 0, 10);
calButton = lv_btn_create(lv_scr_act(), nullptr);
calButton->user_data = this;
lv_obj_set_event_cb(calButton, event_handler);
lv_btn_set_fit(calButton, LV_FIT_TIGHT);
// lv_obj_set_style_local_bg_opa(calButton, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP);
lv_obj_set_height(calButton, 80);
lv_obj_align(calButton, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
calLabel = lv_label_create(calButton, NULL);
lv_label_set_text(calLabel, "Calibrate");
}
SettingShakeThreshold::~SettingShakeThreshold() {
lv_obj_clean(lv_scr_act());
settingsController.SaveSettings();
}
void SettingShakeThreshold::Refresh() {
taskCount++; //100ms Update time so finish @100
if((motionController.currentShakeSpeed()-200) > lv_arc_get_value(positionArc)){
lv_arc_set_value(positionArc,(int16_t)motionController.currentShakeSpeed()-200);
}
if(taskCount >= 100){
lv_label_set_text(calLabel, "Calibrate");
lv_task_del(refreshTask);
}
}
void SettingShakeThreshold::UpdateSelected(lv_obj_t* object, lv_event_t event) {
switch (event) {
case LV_EVENT_PRESSED: {
taskCount = 0;
refreshTask = lv_task_create(RefreshTaskCallback, 100, LV_TASK_PRIO_MID, this);
lv_label_set_text(calLabel, "Shake!!!");
break;
}
case LV_EVENT_VALUE_CHANGED: {
if (object == positionArc) {
settingsController.SetShakeThreshold(lv_arc_get_value(positionArc));
}
break;
}
}
}
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