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path: root/src/displayapp/screens/settings/SettingSteps.h
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#pragma once

#include <cstdint>
#include <lvgl/lvgl.h>
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"

namespace Pinetime {

  namespace Applications {
    namespace Screens {

      class SettingSteps : public Screen{
        public:
          SettingSteps(DisplayApp* app, Pinetime::Controllers::Settings &settingsController);
          ~SettingSteps() override;

          bool Refresh() override;
          void UpdateSelected(lv_obj_t *object, lv_event_t event);
         
        private:          

          Controllers::Settings& settingsController;

          lv_obj_t * stepValue;
          lv_obj_t * btnPlus;
          lv_obj_t * btnMinus;
          
      };
    }
  }
}