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path: root/src/displayapp/screens/settings/SettingWatchFace.cpp
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#include "displayapp/screens/settings/SettingWatchFace.h"
#include <lvgl/lvgl.h>
#include "displayapp/DisplayApp.h"
#include "displayapp/screens/CheckboxList.h"
#include "displayapp/screens/Screen.h"
#include "displayapp/screens/Styles.h"
#include "displayapp/screens/Symbols.h"
#include "components/settings/Settings.h"

using namespace Pinetime::Applications::Screens;

constexpr const char* SettingWatchFace::title;
constexpr const char* SettingWatchFace::symbol;

SettingWatchFace::SettingWatchFace(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::Settings& settingsController)
  : Screen(app),
    settingsController {settingsController},
    screens {app,
             settingsController.GetWatchfacesMenu(),
             {
               [this]() -> std::unique_ptr<Screen> {
                 return CreateScreen1();
               },
               [this]() -> std::unique_ptr<Screen> {
                 return CreateScreen2();
               }
             },
             Screens::ScreenListModes::UpDown} {
}

SettingWatchFace::~SettingWatchFace() {
  lv_obj_clean(lv_scr_act());
  settingsController.SaveSettings();
}

bool SettingWatchFace::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
  return screens.OnTouchEvent(event);
}

std::unique_ptr<Screen> SettingWatchFace::CreateScreen1() {
  std::array<const char*, 4> watchfaces {"Digital face", "Analog face", "PineTimeStyle", "Terminal"};
  return std::make_unique<Screens::CheckboxList>(0, 2, app, settingsController, title,
                                                 symbol, &Controllers::Settings::SetClockFace,
                                                 &Controllers::Settings::GetClockFace,
                                                 watchfaces);
}

std::unique_ptr<Screen> SettingWatchFace::CreateScreen2() {
  std::array<const char*, 4> watchfaces {"Infineat face", "", "", ""};
  return std::make_unique<Screens::CheckboxList>(1, 2, app, settingsController, title,
                                                 symbol, &Controllers::Settings::SetClockFace,
                                                 &Controllers::Settings::GetClockFace,
                                                 watchfaces);
}