1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
#include "displayapp/screens/settings/SettingWatchFace.h"
#include <lvgl/lvgl.h>
#include "displayapp/DisplayApp.h"
#include "displayapp/screens/CheckboxList.h"
#include "displayapp/screens/Screen.h"
#include "displayapp/screens/Styles.h"
#include "displayapp/screens/Symbols.h"
#include "components/settings/Settings.h"
using namespace Pinetime::Applications::Screens;
constexpr const char* SettingWatchFace::title;
constexpr const char* SettingWatchFace::symbol;
SettingWatchFace::SettingWatchFace(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::Settings& settingsController)
: Screen(app),
settingsController {settingsController},
screens {app,
settingsController.GetWatchfacesMenu(),
{[this]() -> std::unique_ptr<Screen> {
return CreateScreen1();
},
[this]() -> std::unique_ptr<Screen> {
return CreateScreen2();
}},
Screens::ScreenListModes::UpDown} {
}
SettingWatchFace::~SettingWatchFace() {
lv_obj_clean(lv_scr_act());
settingsController.SaveSettings();
}
bool SettingWatchFace::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
std::unique_ptr<Screen> SettingWatchFace::CreateScreen1() {
std::array<const char*, 4> watchfaces {"Digital face", "Analog face", "PineTimeStyle", "Terminal"};
return std::make_unique<Screens::CheckboxList>(0,
2,
app,
settingsController,
title,
symbol,
&Controllers::Settings::SetClockFace,
&Controllers::Settings::GetClockFace,
watchfaces);
}
std::unique_ptr<Screen> SettingWatchFace::CreateScreen2() {
std::array<const char*, 4> watchfaces {"Infineat face", "", "", ""};
return std::make_unique<Screens::CheckboxList>(1,
2,
app,
settingsController,
title,
symbol,
&Controllers::Settings::SetClockFace,
&Controllers::Settings::GetClockFace,
watchfaces);
}
|