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#pragma once
#include <array>
#include <cstdint>
#include <lvgl/lvgl.h>
#include "displayapp/screens/ScreenList.h"
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"
#include "displayapp/screens/Symbols.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class SettingWatchFace : public Screen {
public:
SettingWatchFace(DisplayApp* app, Pinetime::Controllers::Settings& settingsController);
~SettingWatchFace() override;
bool OnTouchEvent(TouchEvents event) override;
private:
Controllers::Settings& settingsController;
ScreenList<2> screens;
static constexpr const char* title = "Watch face";
static constexpr const char* symbol = Symbols::home;
std::unique_ptr<Screen> CreateScreen1();
std::unique_ptr<Screen> CreateScreen2();
};
}
}
}
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