name: kulinar_app description: A cooking app. # The following line prevents the package from being accidentally published to # pub.dev using `pub publish`. This is preferred for private packages. publish_to: 'none' # Remove this line if you wish to publish to pub.dev # The following defines the version and build number for your application. # A version number is three numbers separated by dots, like 1.2.43 # followed by an optional build number separated by a +. # Both the version and the builder number may be overridden in flutter # build by specifying --build-name and --build-number, respectively. # In Android, build-name is used as versionName while build-number used as versionCode. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning # In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion. # Read more about iOS versioning at # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html version: 1.4.0 environment: sdk: ">=2.12.0 <3.0.0" dependencies: flutter: sdk: flutter flutter_localizations: sdk: flutter intl: ^0.17.0 http: ^0.13.4 # open_file: ^3.2.1 share_plus: ^4.0.10 file_picker: ^5.0.0 url_launcher: ^6.1.5 image_picker: ^0.8.5 external_path: ^1.0.1 path_provider: ^2.0.11 flutter_markdown: ^0.6.10 permission_handler: ^10.0.0 shared_preferences: ^2.0.15 flutter_local_notifications: ^9.7.0 dev_dependencies: flutter_test: sdk: flutter flutter_launcher_icons: ^0.9.3 flutter_icons: ios: false android: "launcher_icon" image_path: "assets/icons/icon.png" # For information on the generic Dart part of this file, see the # following page: https://dart.dev/tools/pub/pubspec # The following section is specific to Flutter. flutter: generate: true # The following line ensures that the Material Icons font is # included with your application, so that you can use the icons in # the material Icons class. uses-material-design: true # To add assets to your application, add an assets section, like this: assets: - assets/icons/icon.png # - images/a_dot_ham.jpeg # An image asset can refer to one or more resolution-specific "variants", see # https://flutter.dev/assets-and-images/#resolution-aware. # For details regarding adding assets from package dependencies, see # https://flutter.dev/assets-and-images/#from-packages # To add custom fonts to your application, add a fonts section here, # in this "flutter" section. Each entry in this list should have a # "family" key with the font family name, and a "fonts" key with a # list giving the asset and other descriptors for the font. For # example: # fonts: # - family: Schyler # fonts: # - asset: fonts/Schyler-Regular.ttf # - asset: fonts/Schyler-Italic.ttf # style: italic # - family: Trajan Pro # fonts: # - asset: fonts/TrajanPro.ttf # - asset: fonts/TrajanPro_Bold.ttf # weight: 700 fonts: - family: Montserrat fonts: - asset: assets/fonts/Montserrat-Regular.ttf - asset: assets/fonts/Montserrat-Bold.ttf weight: 700 - family: RobotoSlab fonts: - asset: assets/fonts/RobotoSlab-Regular.ttf - asset: assets/fonts/RobotoSlab-Light.ttf weight: 300 # # For details regarding fonts from package dependencies, # see https://flutter.dev/custom-fonts/#from-packages