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author | Reinhold Gschweicher <pyro4hell@gmail.com> | 2021-09-09 22:50:43 +0200 |
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committer | Reinhold Gschweicher <pyro4hell@gmail.com> | 2021-10-11 21:46:19 +0200 |
commit | 7cd4929bfdb7f82778af8c3f6fed5fb107f1152b (patch) | |
tree | 660a1d053c51e27e24751916862bc1b2b60581ab | |
parent | 91b2e50252f488b490ce6659293d633b029c34c7 (diff) |
Paddle: compare ballX coordinate with horizontal resolution
Fix the comment as the comparison checks if the ball is at the right
side of the screen.
Compare the x coordinate of the ball with the horizontal resolution of
the screen, instead of the vertical resolution. On the PinePhone this
does make no difference as we have square 240x240 screen. Change it
anyways to be completely correct.
-rw-r--r-- | src/displayapp/screens/Paddle.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/displayapp/screens/Paddle.cpp b/src/displayapp/screens/Paddle.cpp index 3b6d60e3..26c2368b 100644 --- a/src/displayapp/screens/Paddle.cpp +++ b/src/displayapp/screens/Paddle.cpp @@ -47,8 +47,8 @@ void Paddle::Refresh() { dy *= -1; } - // checks if it has touched the side (left side) - if (ballX >= LV_VER_RES - ballSize - 1) { + // checks if it has touched the side (right side) + if (ballX >= LV_HOR_RES - ballSize - 1) { dx *= -1; } |