diff options
author | Reinhold Gschweicher <pyro4hell@gmail.com> | 2021-10-30 22:25:42 +0200 |
---|---|---|
committer | JF <JF002@users.noreply.github.com> | 2021-12-02 21:46:36 +0100 |
commit | 054a99cf6c6a8eff181724ceebd5cd3539c62743 (patch) | |
tree | 00a46a0442e9d7abd9cfd18a242917fbabb7b9de | |
parent | ada96ccdc8b725825f571a57bf7b23752c88bc92 (diff) |
Paddle: add a little randomization in the dy speed
To make the game a bit more challenging an less predictable add a little
bit of randomness to the `dy` value. When hitting the right wall add a random
number (one of [-1, 0, 1]) to the `dy` value.
To keep the difficulty level managable limit the dy value to be in the
range from -5 to 5.
-rw-r--r-- | src/displayapp/screens/Paddle.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/displayapp/screens/Paddle.cpp b/src/displayapp/screens/Paddle.cpp index aa3420dc..608eb644 100644 --- a/src/displayapp/screens/Paddle.cpp +++ b/src/displayapp/screens/Paddle.cpp @@ -2,6 +2,8 @@ #include "displayapp/DisplayApp.h" #include "displayapp/LittleVgl.h" +#include <cstdlib> // for rand() + using namespace Pinetime::Applications::Screens; Paddle::Paddle(Pinetime::Applications::DisplayApp* app, Pinetime::Components::LittleVgl& lvgl) : Screen(app), lvgl {lvgl} { @@ -50,6 +52,13 @@ void Paddle::Refresh() { // checks if it has touched the side (right side) if (ballX >= LV_HOR_RES - ballSize - 1) { dx *= -1; + dy += rand() % 3 - 1; // add a little randomization in wall bounce direction, one of [-1, 0, 1] + if (dy > 5) { // limit dy to be in range [-5 to 5] + dy = 5; + } + if (dy < -5) { + dy = -5; + } } // checks if it is in the position of the paddle |