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authorJF <jf@codingfield.com>2020-03-11 21:35:06 +0100
committerJF <jf@codingfield.com>2020-03-11 21:35:06 +0100
commita91c68c931cc8308e87acd796afb46ba70ae3dc2 (patch)
tree505f15350e19c44eca19e252ca5b999f959164df /src/DisplayApp/DisplayApp.cpp
parentb279c994887342197cc5940f1735a074d7e58f1b (diff)
Backup and restore vertical scroll offset when goind to sleep/wakeup to avoid scrambled display on wake-up.
Diffstat (limited to 'src/DisplayApp/DisplayApp.cpp')
-rw-r--r--src/DisplayApp/DisplayApp.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/DisplayApp/DisplayApp.cpp b/src/DisplayApp/DisplayApp.cpp
index 3cb245f8..7464175e 100644
--- a/src/DisplayApp/DisplayApp.cpp
+++ b/src/DisplayApp/DisplayApp.cpp
@@ -132,13 +132,13 @@ void DisplayApp::Refresh() {
break;
case Messages::ButtonPushed:
if(onClockApp)
- systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
- else {
- auto buttonUsedByApp = currentScreen->OnButtonPushed();
- if (!buttonUsedByApp) {
systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
- } else {
- lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
+ else {
+ auto buttonUsedByApp = currentScreen->OnButtonPushed();
+ if (!buttonUsedByApp) {
+ systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
+ } else {
+ lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
}
}