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authorJF <jf@codingfield.com>2020-03-15 21:01:24 +0100
committerJF <jf@codingfield.com>2020-03-15 21:01:24 +0100
commit8ed6ffaaf8d0ad681c4f84b89e4a72792edb5a8f (patch)
tree594ce4ca20956b61bd796d8aabb64a1ae78c425e /src/DisplayApp/Screens/Screen.h
parent2c55ab20b4f52d21a04e1d0ee049f7c4ca0196de (diff)
Add the possibility to the screen to handle a touch gesture.
A default action is taken if the current screen doesn't handle it.
Diffstat (limited to 'src/DisplayApp/Screens/Screen.h')
-rw-r--r--src/DisplayApp/Screens/Screen.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/DisplayApp/Screens/Screen.h b/src/DisplayApp/Screens/Screen.h
index 6cbd41ad..d8902317 100644
--- a/src/DisplayApp/Screens/Screen.h
+++ b/src/DisplayApp/Screens/Screen.h
@@ -1,4 +1,5 @@
#pragma once
+#include "../TouchEvents.h"
namespace Pinetime {
namespace Applications {
@@ -15,6 +16,9 @@ namespace Pinetime {
// Return false if the button hasn't been handled by the app, true if it has been handled
virtual bool OnButtonPushed() { return false; }
+ // Return false if the event hasn't been handled by the app, true if it has been handled
+ virtual bool OnTouchEvent(TouchEvents event) { return false; }
+
protected:
DisplayApp* app;
};