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authorReinhold Gschweicher <pyro4hell@gmail.com>2021-09-09 22:50:43 +0200
committerReinhold Gschweicher <pyro4hell@gmail.com>2021-10-11 21:46:19 +0200
commit7cd4929bfdb7f82778af8c3f6fed5fb107f1152b (patch)
tree660a1d053c51e27e24751916862bc1b2b60581ab /src/displayapp/screens/Paddle.cpp
parent91b2e50252f488b490ce6659293d633b029c34c7 (diff)
Paddle: compare ballX coordinate with horizontal resolution
Fix the comment as the comparison checks if the ball is at the right side of the screen. Compare the x coordinate of the ball with the horizontal resolution of the screen, instead of the vertical resolution. On the PinePhone this does make no difference as we have square 240x240 screen. Change it anyways to be completely correct.
Diffstat (limited to 'src/displayapp/screens/Paddle.cpp')
-rw-r--r--src/displayapp/screens/Paddle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/displayapp/screens/Paddle.cpp b/src/displayapp/screens/Paddle.cpp
index 3b6d60e3..26c2368b 100644
--- a/src/displayapp/screens/Paddle.cpp
+++ b/src/displayapp/screens/Paddle.cpp
@@ -47,8 +47,8 @@ void Paddle::Refresh() {
dy *= -1;
}
- // checks if it has touched the side (left side)
- if (ballX >= LV_VER_RES - ballSize - 1) {
+ // checks if it has touched the side (right side)
+ if (ballX >= LV_HOR_RES - ballSize - 1) {
dx *= -1;
}