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authorRiku Isokoski <riksu9000@gmail.com>2022-04-26 13:09:30 +0300
committerRiku Isokoski <riksu9000@gmail.com>2022-04-29 11:35:22 +0300
commit8061822f0cba9caa9d957b85a8284ab3120aaf3e (patch)
tree670b66667cd117737a7f8708d8887b64bd5759eb /src/displayapp/screens/Tile.cpp
parentb31fbb4adb0f895ff32b93fff492070e44716d54 (diff)
Fix large blacklevel step. Lower 25% of shades are now accessible.
There is a large step in brightness from level zero to level one. After experimenting with various ST7789 options, I found that decreasing VDV to 0x10 (-0.4V) fixes this issue. The gamma change reduced the average error in brightness, but with the underlying issue fixed, the gamma change has been reverted.
Diffstat (limited to 'src/displayapp/screens/Tile.cpp')
-rw-r--r--src/displayapp/screens/Tile.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/displayapp/screens/Tile.cpp b/src/displayapp/screens/Tile.cpp
index 0a113e3e..2d61b1dc 100644
--- a/src/displayapp/screens/Tile.cpp
+++ b/src/displayapp/screens/Tile.cpp
@@ -87,9 +87,9 @@ Tile::Tile(uint8_t screenID,
lv_obj_align(btnm1, NULL, LV_ALIGN_CENTER, 0, 10);
lv_obj_set_style_local_radius(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DEFAULT, 20);
- lv_obj_set_style_local_bg_opa(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DEFAULT, LV_OPA_40);
+ lv_obj_set_style_local_bg_opa(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DEFAULT, LV_OPA_50);
lv_obj_set_style_local_bg_color(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DEFAULT, LV_COLOR_AQUA);
- lv_obj_set_style_local_bg_opa(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DISABLED, LV_OPA_40);
+ lv_obj_set_style_local_bg_opa(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DISABLED, LV_OPA_50);
lv_obj_set_style_local_bg_color(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DISABLED, lv_color_hex(0x111111));
lv_obj_set_style_local_pad_all(btnm1, LV_BTNMATRIX_PART_BG, LV_STATE_DEFAULT, 0);
lv_obj_set_style_local_pad_inner(btnm1, LV_BTNMATRIX_PART_BG, LV_STATE_DEFAULT, 10);