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authorRiku Isokoski <riksu9000@gmail.com>2021-07-16 01:49:20 +0300
committerRiku Isokoski <riksu9000@gmail.com>2021-07-16 01:49:20 +0300
commit93ccbf38e81b30165e49e897c01cac2eb54cc331 (patch)
treed8e1098b5dfebeb170388ccfa70b611a0900542b /src/displayapp
parent2a3e1263906d1145d6b539ff019362f0077d8097 (diff)
Fix touch wakeup and code cleanup
Diffstat (limited to 'src/displayapp')
-rw-r--r--src/displayapp/LittleVgl.cpp21
1 files changed, 0 insertions, 21 deletions
diff --git a/src/displayapp/LittleVgl.cpp b/src/displayapp/LittleVgl.cpp
index b5669713..2bd5e57b 100644
--- a/src/displayapp/LittleVgl.cpp
+++ b/src/displayapp/LittleVgl.cpp
@@ -181,27 +181,6 @@ bool LittleVgl::GetTouchPadInfo(lv_indev_data_t* ptr) {
ptr->state = LV_INDEV_STATE_REL;
}
return false;
- /*
- auto info = touchPanel.GetTouchInfo();
-
- if((previousClick.x != info.x || previousClick.y != info.y) &&
- (info.gesture == Drivers::Cst816S::Gestures::SingleTap)) {
- // TODO For an unknown reason, the first touch is taken twice into account.
- // 'firstTouch' is a quite'n'dirty workaound until I find a better solution
- if(firstTouch) ptr->state = LV_INDEV_STATE_REL;
- else ptr->state = LV_INDEV_STATE_PR;
- firstTouch = false;
- previousClick.x = info.x;
- previousClick.y = info.y;
- }
- else {
- ptr->state = LV_INDEV_STATE_REL;
- }
-
- ptr->point.x = info.x;
- ptr->point.y = info.y;
- return false;
- */
}
void LittleVgl::InitTheme() {