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-rw-r--r--src/displayapp/screens/Alarm.cpp254
1 files changed, 254 insertions, 0 deletions
diff --git a/src/displayapp/screens/Alarm.cpp b/src/displayapp/screens/Alarm.cpp
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+++ b/src/displayapp/screens/Alarm.cpp
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+/* Copyright (C) 2021 mruss77, Florian
+
+ This file is part of InfiniTime.
+
+ InfiniTime is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published
+ by the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ InfiniTime is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+*/
+#include "Alarm.h"
+#include "Screen.h"
+#include "Symbols.h"
+
+using namespace Pinetime::Applications::Screens;
+using Pinetime::Controllers::AlarmController;
+
+static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
+ Alarm* screen = static_cast<Alarm*>(obj->user_data);
+ screen->OnButtonEvent(obj, event);
+}
+
+Alarm::Alarm(DisplayApp* app, Controllers::AlarmController& alarmController)
+ : Screen(app), running {true}, alarmController {alarmController} {
+
+ time = lv_label_create(lv_scr_act(), nullptr);
+ lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
+ lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
+
+ alarmHours = alarmController.Hours();
+ alarmMinutes = alarmController.Minutes();
+ lv_label_set_text_fmt(time, "%02lu:%02lu", alarmHours, alarmMinutes);
+
+ lv_obj_align(time, lv_scr_act(), LV_ALIGN_CENTER, 0, -25);
+
+ btnHoursUp = lv_btn_create(lv_scr_act(), nullptr);
+ btnHoursUp->user_data = this;
+ lv_obj_set_event_cb(btnHoursUp, btnEventHandler);
+ lv_obj_set_size(btnHoursUp, 60, 40);
+ lv_obj_align(btnHoursUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -85);
+ txtHrUp = lv_label_create(btnHoursUp, nullptr);
+ lv_label_set_text_static(txtHrUp, "+");
+
+ btnHoursDown = lv_btn_create(lv_scr_act(), nullptr);
+ btnHoursDown->user_data = this;
+ lv_obj_set_event_cb(btnHoursDown, btnEventHandler);
+ lv_obj_set_size(btnHoursDown, 60, 40);
+ lv_obj_align(btnHoursDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, 35);
+ txtHrDown = lv_label_create(btnHoursDown, nullptr);
+ lv_label_set_text_static(txtHrDown, "-");
+
+ btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr);
+ btnMinutesUp->user_data = this;
+ lv_obj_set_event_cb(btnMinutesUp, btnEventHandler);
+ lv_obj_set_size(btnMinutesUp, 60, 40);
+ lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, -85);
+ txtMinUp = lv_label_create(btnMinutesUp, nullptr);
+ lv_label_set_text_static(txtMinUp, "+");
+
+ btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr);
+ btnMinutesDown->user_data = this;
+ lv_obj_set_event_cb(btnMinutesDown, btnEventHandler);
+ lv_obj_set_size(btnMinutesDown, 60, 40);
+ lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, 35);
+ txtMinDown = lv_label_create(btnMinutesDown, nullptr);
+ lv_label_set_text_static(txtMinDown, "-");
+
+ btnEnable = lv_btn_create(lv_scr_act(), nullptr);
+ btnEnable->user_data = this;
+ lv_obj_set_event_cb(btnEnable, btnEventHandler);
+ lv_obj_set_size(btnEnable, 115, 50);
+ lv_obj_align(btnEnable, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
+ txtEnable = lv_label_create(btnEnable, nullptr);
+ SetEnableButtonState();
+
+ btnRecur = lv_btn_create(lv_scr_act(), nullptr);
+ btnRecur->user_data = this;
+ lv_obj_set_event_cb(btnRecur, btnEventHandler);
+ lv_obj_set_size(btnRecur, 115, 50);
+ lv_obj_align(btnRecur, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
+ txtRecur = lv_label_create(btnRecur, nullptr);
+ SetRecurButtonState();
+
+ btnInfo = lv_btn_create(lv_scr_act(), nullptr);
+ btnInfo->user_data = this;
+ lv_obj_set_event_cb(btnInfo, btnEventHandler);
+ lv_obj_set_size(btnInfo, 50, 40);
+ lv_obj_align(btnInfo, lv_scr_act(), LV_ALIGN_CENTER, 0, -85);
+ txtInfo = lv_label_create(btnInfo, nullptr);
+ lv_label_set_text_static(txtInfo, "i");
+}
+
+Alarm::~Alarm() {
+ lv_obj_clean(lv_scr_act());
+}
+
+void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
+ using Pinetime::Controllers::AlarmController;
+ if (event == LV_EVENT_CLICKED) {
+ if (obj == btnEnable) {
+ if (alarmController.State() == AlarmController::AlarmState::Alerting) {
+ alarmController.StopAlerting();
+ } else if (alarmController.State() == AlarmController::AlarmState::Set) {
+ alarmController.DisableAlarm();
+ } else {
+ alarmController.ScheduleAlarm();
+ }
+ SetEnableButtonState();
+ return;
+ }
+ if (obj == btnInfo) {
+ ShowInfo();
+ return;
+ }
+ if (obj == btnMessage) {
+ lv_obj_del(txtMessage);
+ lv_obj_del(btnMessage);
+ txtMessage = nullptr;
+ btnMessage = nullptr;
+ return;
+ }
+ // If any other button was pressed, disable the alarm
+ // this is to make it clear that the alarm won't be set until it is turned back on
+ if (alarmController.State() == AlarmController::AlarmState::Set) {
+ alarmController.DisableAlarm();
+ SetEnableButtonState();
+ }
+ if (obj == btnMinutesUp) {
+ if (alarmMinutes >= 59) {
+ alarmMinutes = 0;
+ } else {
+ alarmMinutes++;
+ }
+ UpdateAlarmTime();
+ return;
+ }
+ if (obj == btnMinutesDown) {
+ if (alarmMinutes == 0) {
+ alarmMinutes = 59;
+ } else {
+ alarmMinutes--;
+ }
+ UpdateAlarmTime();
+ return;
+ }
+ if (obj == btnHoursUp) {
+ if (alarmHours >= 23) {
+ alarmHours = 0;
+ } else {
+ alarmHours++;
+ }
+ UpdateAlarmTime();
+ return;
+ }
+ if (obj == btnHoursDown) {
+ if (alarmHours == 0) {
+ alarmHours = 23;
+ } else {
+ alarmHours--;
+ }
+ UpdateAlarmTime();
+ return;
+ }
+ if (obj == btnRecur) {
+ ToggleRecurrence();
+ }
+ }
+}
+
+void Alarm::UpdateAlarmTime() {
+ lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
+ alarmController.SetAlarmTime(alarmHours, alarmMinutes);
+}
+
+void Alarm::SetAlerting() {
+ SetEnableButtonState();
+}
+
+void Alarm::SetEnableButtonState() {
+ switch (alarmController.State()) {
+ case AlarmController::AlarmState::Set:
+ lv_label_set_text(txtEnable, "ON");
+ lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
+ break;
+ case AlarmController::AlarmState::Not_Set:
+ lv_label_set_text(txtEnable, "OFF");
+ lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
+ break;
+ case AlarmController::AlarmState::Alerting:
+ lv_label_set_text(txtEnable, Symbols::stop);
+ lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_RED);
+ }
+}
+
+void Alarm::ShowInfo() {
+ btnMessage = lv_btn_create(lv_scr_act(), nullptr);
+ btnMessage->user_data = this;
+ lv_obj_set_event_cb(btnMessage, btnEventHandler);
+ lv_obj_set_height(btnMessage, 200);
+ lv_obj_set_width(btnMessage, 150);
+ lv_obj_align(btnMessage, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
+ txtMessage = lv_label_create(btnMessage, nullptr);
+ lv_obj_set_style_local_bg_color(btnMessage, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_NAVY);
+
+ if (alarmController.State() == AlarmController::AlarmState::Set) {
+ auto timeToAlarm = alarmController.SecondsToAlarm();
+
+ auto daysToAlarm = timeToAlarm / 86400;
+ auto hrsToAlarm = (timeToAlarm % 86400) / 3600;
+ auto minToAlarm = (timeToAlarm % 3600) / 60;
+ auto secToAlarm = timeToAlarm % 60;
+
+ lv_label_set_text_fmt(
+ txtMessage, "Time to\nalarm:\n%2d Days\n%2d Hours\n%2d Minutes\n%2d Seconds", daysToAlarm, hrsToAlarm, minToAlarm, secToAlarm);
+ } else {
+ lv_label_set_text(txtMessage, "Alarm\nis not\nset.");
+ }
+}
+
+void Alarm::SetRecurButtonState() {
+ using Pinetime::Controllers::AlarmController;
+ switch (alarmController.Recurrence()) {
+ case AlarmController::RecurType::None:
+ lv_label_set_text(txtRecur, "ONCE");
+ break;
+ case AlarmController::RecurType::Daily:
+ lv_label_set_text(txtRecur, "DAILY");
+ break;
+ case AlarmController::RecurType::Weekdays:
+ lv_label_set_text(txtRecur, "MON-FRI");
+ }
+}
+
+void Alarm::ToggleRecurrence() {
+ using Pinetime::Controllers::AlarmController;
+ switch (alarmController.Recurrence()) {
+ case AlarmController::RecurType::None:
+ alarmController.SetRecurrence(AlarmController::RecurType::Daily);
+ break;
+ case AlarmController::RecurType::Daily:
+ alarmController.SetRecurrence(AlarmController::RecurType::Weekdays);
+ break;
+ case AlarmController::RecurType::Weekdays:
+ alarmController.SetRecurrence(AlarmController::RecurType::None);
+ }
+ SetRecurButtonState();
+}