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-rw-r--r--src/libs/lvgl/porting/lv_port_indev_template.c428
1 files changed, 0 insertions, 428 deletions
diff --git a/src/libs/lvgl/porting/lv_port_indev_template.c b/src/libs/lvgl/porting/lv_port_indev_template.c
deleted file mode 100644
index 54b8c9fd..00000000
--- a/src/libs/lvgl/porting/lv_port_indev_template.c
+++ /dev/null
@@ -1,428 +0,0 @@
-/**
- * @file lv_port_indev_templ.c
- *
- */
-
- /*Copy this file as "lv_port_indev.c" and set this value to "1" to enable content*/
-#if 0
-
-/*********************
- * INCLUDES
- *********************/
-#include "lv_port_indev_template.h"
-
-/*********************
- * DEFINES
- *********************/
-
-/**********************
- * TYPEDEFS
- **********************/
-
-/**********************
- * STATIC PROTOTYPES
- **********************/
-
-static void touchpad_init(void);
-static bool touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
-static bool touchpad_is_pressed(void);
-static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y);
-
-static void mouse_init(void);
-static bool mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
-static bool mouse_is_pressed(void);
-static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y);
-
-static void keypad_init(void);
-static bool keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
-static uint32_t keypad_get_key(void);
-
-static void encoder_init(void);
-static bool encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
-static void encoder_handler(void);
-
-static void button_init(void);
-static bool button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
-static int8_t button_get_pressed_id(void);
-static bool button_is_pressed(uint8_t id);
-
-/**********************
- * STATIC VARIABLES
- **********************/
-lv_indev_t * indev_touchpad;
-lv_indev_t * indev_mouse;
-lv_indev_t * indev_keypad;
-lv_indev_t * indev_encoder;
-lv_indev_t * indev_button;
-
-static int32_t encoder_diff;
-static lv_indev_state_t encoder_state;
-
-/**********************
- * MACROS
- **********************/
-
-/**********************
- * GLOBAL FUNCTIONS
- **********************/
-
-void lv_port_indev_init(void)
-{
- /* Here you will find example implementation of input devices supported by LittelvGL:
- * - Touchpad
- * - Mouse (with cursor support)
- * - Keypad (supports GUI usage only with key)
- * - Encoder (supports GUI usage only with: left, right, push)
- * - Button (external buttons to press points on the screen)
- *
- * The `..._read()` function are only examples.
- * You should shape them according to your hardware
- */
-
-
- lv_indev_drv_t indev_drv;
-
- /*------------------
- * Touchpad
- * -----------------*/
-
- /*Initialize your touchpad if you have*/
- touchpad_init();
-
- /*Register a touchpad input device*/
- lv_indev_drv_init(&indev_drv);
- indev_drv.type = LV_INDEV_TYPE_POINTER;
- indev_drv.read_cb = touchpad_read;
- indev_touchpad = lv_indev_drv_register(&indev_drv);
-
- /*------------------
- * Mouse
- * -----------------*/
-
- /*Initialize your touchpad if you have*/
- mouse_init();
-
- /*Register a mouse input device*/
- lv_indev_drv_init(&indev_drv);
- indev_drv.type = LV_INDEV_TYPE_POINTER;
- indev_drv.read_cb = mouse_read;
- indev_mouse = lv_indev_drv_register(&indev_drv);
-
- /*Set cursor. For simplicity set a HOME symbol now.*/
- lv_obj_t * mouse_cursor = lv_img_create(lv_disp_get_scr_act(NULL), NULL);
- lv_img_set_src(mouse_cursor, LV_SYMBOL_HOME);
- lv_indev_set_cursor(indev_mouse, mouse_cursor);
-
- /*------------------
- * Keypad
- * -----------------*/
-
- /*Initialize your keypad or keyboard if you have*/
- keypad_init();
-
- /*Register a keypad input device*/
- lv_indev_drv_init(&indev_drv);
- indev_drv.type = LV_INDEV_TYPE_KEYPAD;
- indev_drv.read_cb = keypad_read;
- indev_keypad = lv_indev_drv_register(&indev_drv);
-
- /* Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
- * add objects to the group with `lv_group_add_obj(group, obj)`
- * and assign this input device to group to navigate in it:
- * `lv_indev_set_group(indev_keypad, group);` */
-
- /*------------------
- * Encoder
- * -----------------*/
-
- /*Initialize your encoder if you have*/
- encoder_init();
-
- /*Register a encoder input device*/
- lv_indev_drv_init(&indev_drv);
- indev_drv.type = LV_INDEV_TYPE_KEYPAD;
- indev_drv.read_cb = encoder_read;
- indev_encoder = lv_indev_drv_register(&indev_drv);
-
- /* Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
- * add objects to the group with `lv_group_add_obj(group, obj)`
- * and assign this input device to group to navigate in it:
- * `lv_indev_set_group(indev_keypad, group);` */
-
- /*------------------
- * Button
- * -----------------*/
-
- /*Initialize your button if you have*/
- button_init();
-
- /*Register a button input device*/
- lv_indev_drv_init(&indev_drv);
- indev_drv.type = LV_INDEV_TYPE_BUTTON;
- indev_drv.read_cb = button_read;
- indev_button = lv_indev_drv_register(&indev_drv);
-
- /*Assign buttons to points on the screen*/
- static const lv_point_t btn_points[2] = {
- {10, 10}, /*Button 0 -> x:10; y:10*/
- {40, 100}, /*Button 1 -> x:40; y:100*/
- };
- lv_indev_set_button_points(indev_button, btn_points);
-}
-
-/**********************
- * STATIC FUNCTIONS
- **********************/
-
-
-
-/*------------------
- * Touchpad
- * -----------------*/
-
-/*Initialize your touchpad*/
-static void touchpad_init(void)
-{
- /*Your code comes here*/
-}
-
-/* Will be called by the library to read the touchpad */
-static bool touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
-{
- static lv_coord_t last_x = 0;
- static lv_coord_t last_y = 0;
-
- /*Save the pressed coordinates and the state*/
- if(touchpad_is_pressed()) {
- touchpad_get_xy(&last_x, &last_y);
- data->state = LV_INDEV_STATE_PR;
- } else {
- data->state = LV_INDEV_STATE_REL;
- }
-
- /*Set the last pressed coordinates*/
- data->point.x = last_x;
- data->point.y = last_y;
-
- /*Return `false` because we are not buffering and no more data to read*/
- return false;
-}
-
-/*Return true is the touchpad is pressed*/
-static bool touchpad_is_pressed(void)
-{
- /*Your code comes here*/
-
- return false;
-}
-
-/*Get the x and y coordinates if the touchpad is pressed*/
-static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y)
-{
- /*Your code comes here*/
-
- (*x) = 0;
- (*y) = 0;
-}
-
-
-/*------------------
- * Mouse
- * -----------------*/
-
-/* Initialize your mouse */
-static void mouse_init(void)
-{
- /*Your code comes here*/
-}
-
-/* Will be called by the library to read the mouse */
-static bool mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
-{
- /*Get the current x and y coordinates*/
- mouse_get_xy(&data->point.x, &data->point.y);
-
- /*Get whether the mouse button is pressed or released*/
- if(mouse_is_pressed()) {
- data->state = LV_INDEV_STATE_PR;
- } else {
- data->state = LV_INDEV_STATE_REL;
- }
-
- /*Return `false` because we are not buffering and no more data to read*/
- return false;
-}
-
-/*Return true is the mouse button is pressed*/
-static bool mouse_is_pressed(void)
-{
- /*Your code comes here*/
-
- return false;
-}
-
-/*Get the x and y coordinates if the mouse is pressed*/
-static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y)
-{
- /*Your code comes here*/
-
- (*x) = 0;
- (*y) = 0;
-}
-
-/*------------------
- * Keypad
- * -----------------*/
-
-/* Initialize your keypad */
-static void keypad_init(void)
-{
- /*Your code comes here*/
-}
-
-/* Will be called by the library to read the mouse */
-static bool keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
-{
- static uint32_t last_key = 0;
-
- /*Get the current x and y coordinates*/
- mouse_get_xy(&data->point.x, &data->point.y);
-
- /*Get whether the a key is pressed and save the pressed key*/
- uint32_t act_key = keypad_get_key();
- if(act_key != 0) {
- data->state = LV_INDEV_STATE_PR;
-
- /*Translate the keys to LittlevGL control characters according to your key definitions*/
- switch(act_key) {
- case 1:
- act_key = LV_KEY_NEXT;
- break;
- case 2:
- act_key = LV_KEY_PREV;
- break;
- case 3:
- act_key = LV_KEY_LEFT;
- break;
- case 4:
- act_key = LV_KEY_RIGHT;
- break;
- case 5:
- act_key = LV_KEY_ENTER;
- break;
- }
-
- last_key = act_key;
- } else {
- data->state = LV_INDEV_STATE_REL;
- }
-
- data->key = last_key;
-
- /*Return `false` because we are not buffering and no more data to read*/
- return false;
-}
-
-/*Get the currently being pressed key. 0 if no key is pressed*/
-static uint32_t keypad_get_key(void)
-{
- /*Your code comes here*/
-
- return 0;
-}
-
-/*------------------
- * Encoder
- * -----------------*/
-
-/* Initialize your keypad */
-static void encoder_init(void)
-{
- /*Your code comes here*/
-}
-
-/* Will be called by the library to read the encoder */
-static bool encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
-{
-
- data->enc_diff = encoder_diff;
- data->state = encoder_state;
-
- /*Return `false` because we are not buffering and no more data to read*/
- return false;
-}
-
-/*Call this function in an interrupt to process encoder events (turn, press)*/
-static void encoder_handler(void)
-{
- /*Your code comes here*/
-
- encoder_diff += 0;
- encoder_state = LV_INDEV_STATE_REL;
-}
-
-
-/*------------------
- * Button
- * -----------------*/
-
-/* Initialize your buttons */
-static void button_init(void)
-{
- /*Your code comes here*/
-}
-
-/* Will be called by the library to read the button */
-static bool button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
-{
-
- static uint8_t last_btn = 0;
-
- /*Get the pressed button's ID*/
- int8_t btn_act = button_get_pressed_id();
-
- if(btn_act >= 0) {
- data->state = LV_INDEV_STATE_PR;
- last_btn = btn_act;
- } else {
- data->state = LV_INDEV_STATE_REL;
- }
-
- /*Save the last pressed button's ID*/
- data->btn_id = last_btn;
-
- /*Return `false` because we are not buffering and no more data to read*/
- return false;
-}
-
-/*Get ID (0, 1, 2 ..) of the pressed button*/
-static int8_t button_get_pressed_id(void)
-{
- uint8_t i;
-
- /*Check to buttons see which is being pressed (assume there are 2 buttons)*/
- for(i = 0; i < 2; i++) {
- /*Return the pressed button's ID*/
- if(button_is_pressed(i)) {
- return i;
- }
- }
-
- /*No button pressed*/
- return -1;
-}
-
-/*Test if `id` button is pressed or not*/
-static bool button_is_pressed(uint8_t id)
-{
-
- /*Your code comes here*/
-
- return false;
-}
-
-#else /* Enable this file at the top */
-
-/* This dummy typedef exists purely to silence -Wpedantic. */
-typedef int keep_pedantic_happy;
-#endif