diff options
Diffstat (limited to 'src/libs/lvgl/porting')
-rw-r--r-- | src/libs/lvgl/porting/lv_port_disp_template.c | 195 | ||||
-rw-r--r-- | src/libs/lvgl/porting/lv_port_disp_template.h | 44 | ||||
-rw-r--r-- | src/libs/lvgl/porting/lv_port_fs_template.c | 379 | ||||
-rw-r--r-- | src/libs/lvgl/porting/lv_port_fs_template.h | 44 | ||||
-rw-r--r-- | src/libs/lvgl/porting/lv_port_indev_template.c | 428 | ||||
-rw-r--r-- | src/libs/lvgl/porting/lv_port_indev_template.h | 45 |
6 files changed, 1135 insertions, 0 deletions
diff --git a/src/libs/lvgl/porting/lv_port_disp_template.c b/src/libs/lvgl/porting/lv_port_disp_template.c new file mode 100644 index 00000000..295dbe1c --- /dev/null +++ b/src/libs/lvgl/porting/lv_port_disp_template.c @@ -0,0 +1,195 @@ +/** + * @file lv_port_disp_templ.c + * + */ + + /*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/ +#if 0 + +/********************* + * INCLUDES + *********************/ +#include "lv_port_disp_templ.h" + +/********************* + * DEFINES + *********************/ + +/********************** + * TYPEDEFS + **********************/ + +/********************** + * STATIC PROTOTYPES + **********************/ +static void disp_init(void); + +static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p); +#if LV_USE_GPU +static void gpu_blend(lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa); +static void gpu_fill(lv_color_t * dest, uint32_t length, lv_color_t color); +#endif + +/********************** + * STATIC VARIABLES + **********************/ + +/********************** + * MACROS + **********************/ + +/********************** + * GLOBAL FUNCTIONS + **********************/ + +void lv_port_disp_init(void) +{ + /*------------------------- + * Initialize your display + * -----------------------*/ + disp_init(); + + /*----------------------------- + * Create a buffer for drawing + *----------------------------*/ + + /* LittlevGL requires a buffer where it draws the objects. The buffer's has to be greater than 1 display row + * + * There are three buffering configurations: + * 1. Create ONE buffer with some rows: + * LittlevGL will draw the display's content here and writes it to your display + * + * 2. Create TWO buffer with some rows: + * LittlevGL will draw the display's content to a buffer and writes it your display. + * You should use DMA to write the buffer's content to the display. + * It will enable LittlevGL to draw the next part of the screen to the other buffer while + * the data is being sent form the first buffer. It makes rendering and flushing parallel. + * + * 3. Create TWO screen-sized buffer: + * Similar to 2) but the buffer have to be screen sized. When LittlevGL is ready it will give the + * whole frame to display. This way you only need to change the frame buffer's address instead of + * copying the pixels. + * */ + + /* Example for 1) */ + static lv_disp_buf_t disp_buf_1; + static lv_color_t buf1_1[LV_HOR_RES_MAX * 10]; /*A buffer for 10 rows*/ + lv_disp_buf_init(&disp_buf_1, buf1_1, NULL, LV_HOR_RES_MAX * 10); /*Initialize the display buffer*/ + + /* Example for 2) */ + static lv_disp_buf_t disp_buf_2; + static lv_color_t buf2_1[LV_HOR_RES_MAX * 10]; /*A buffer for 10 rows*/ + static lv_color_t buf2_2[LV_HOR_RES_MAX * 10]; /*An other buffer for 10 rows*/ + lv_disp_buf_init(&disp_buf_2, buf2_1, buf2_2, LV_HOR_RES_MAX * 10); /*Initialize the display buffer*/ + + /* Example for 3) */ + static lv_disp_buf_t disp_buf_3; + static lv_color_t buf3_1[LV_HOR_RES_MAX * LV_VER_RES_MAX]; /*A screen sized buffer*/ + static lv_color_t buf3_2[LV_HOR_RES_MAX * LV_VER_RES_MAX]; /*An other screen sized buffer*/ + lv_disp_buf_init(&disp_buf_3, buf3_1, buf3_2, LV_HOR_RES_MAX * LV_VER_RES_MAX); /*Initialize the display buffer*/ + + + /*----------------------------------- + * Register the display in LittlevGL + *----------------------------------*/ + + lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/ + lv_disp_drv_init(&disp_drv); /*Basic initialization*/ + + /*Set up the functions to access to your display*/ + + /*Set the resolution of the display*/ + disp_drv.hor_res = 480; + disp_drv.ver_res = 320; + + /*Used to copy the buffer's content to the display*/ + disp_drv.flush_cb = disp_flush; + + /*Set a display buffer*/ + disp_drv.buffer = &disp_buf_2; + +#if LV_USE_GPU + /*Optionally add functions to access the GPU. (Only in buffered mode, LV_VDB_SIZE != 0)*/ + + /*Blend two color array using opacity*/ + disp_drv.gpu_blend = gpu_blend; + + /*Fill a memory array with a color*/ + disp_drv.gpu_fill = gpu_fill; +#endif + + /*Finally register the driver*/ + lv_disp_drv_register(&disp_drv); +} + +/********************** + * STATIC FUNCTIONS + **********************/ + +/* Initialize your display and the required peripherals. */ +static void disp_init(void) +{ + /*You code here*/ +} + +/* Flush the content of the internal buffer the specific area on the display + * You can use DMA or any hardware acceleration to do this operation in the background but + * 'lv_disp_flush_ready()' has to be called when finished. */ +static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p) +{ + /*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/ + + int32_t x; + int32_t y; + for(y = area->y1; y <= area->y2; y++) { + for(x = area->x1; x <= area->x2; x++) { + /* Put a pixel to the display. For example: */ + /* put_px(x, y, *color_p)*/ + color_p++; + } + } + + /* IMPORTANT!!! + * Inform the graphics library that you are ready with the flushing*/ + lv_disp_flush_ready(disp); +} + + +/*OPTIONAL: GPU INTERFACE*/ +#if LV_USE_GPU + +/* If your MCU has hardware accelerator (GPU) then you can use it to blend to memories using opacity + * It can be used only in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/ +static void gpu_blend(lv_disp_drv_t * disp_drv, lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa) +{ + /*It's an example code which should be done by your GPU*/ + uint32_t i; + for(i = 0; i < length; i++) { + dest[i] = lv_color_mix(dest[i], src[i], opa); + } +} + +/* If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color + * It can be used only in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/ +static void gpu_fill_cb(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width, + const lv_area_t * fill_area, lv_color_t color); +{ + /*It's an example code which should be done by your GPU*/ + uint32_t x, y; + dest_buf += dest_width * fill_area->y1; /*Go to the first line*/ + + for(y = fill_area->y1; y < fill_area->y2; y++) { + for(x = fill_area->x1; x < fill_area->x2; x++) { + dest_buf[x] = color; + } + dest_buf+=dest_width; /*Go to the next line*/ + } +} + +#endif /*LV_USE_GPU*/ + +#else /* Enable this file at the top */ + +/* This dummy typedef exists purely to silence -Wpedantic. */ +typedef int keep_pedantic_happy; +#endif diff --git a/src/libs/lvgl/porting/lv_port_disp_template.h b/src/libs/lvgl/porting/lv_port_disp_template.h new file mode 100644 index 00000000..eeca802b --- /dev/null +++ b/src/libs/lvgl/porting/lv_port_disp_template.h @@ -0,0 +1,44 @@ +/** + * @file lv_port_disp_templ.h + * + */ + + /*Copy this file as "lv_port_disp.h" and set this value to "1" to enable content*/ +#if 0 + +#ifndef LV_PORT_DISP_TEMPL_H +#define LV_PORT_DISP_TEMPL_H + +#ifdef __cplusplus +extern "C" { +#endif + +/********************* + * INCLUDES + *********************/ +#include "lvgl/lvgl.h" + +/********************* + * DEFINES + *********************/ + +/********************** + * TYPEDEFS + **********************/ + +/********************** + * GLOBAL PROTOTYPES + **********************/ + +/********************** + * MACROS + **********************/ + + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +#endif /*LV_PORT_DISP_TEMPL_H*/ + +#endif /*Disable/Enable content*/ diff --git a/src/libs/lvgl/porting/lv_port_fs_template.c b/src/libs/lvgl/porting/lv_port_fs_template.c new file mode 100644 index 00000000..dab94608 --- /dev/null +++ b/src/libs/lvgl/porting/lv_port_fs_template.c @@ -0,0 +1,379 @@ +/** + * @file lv_port_fs_templ.c + * + */ + + /*Copy this file as "lv_port_fs.c" and set this value to "1" to enable content*/ +#if 0 + +/********************* + * INCLUDES + *********************/ +#include "lv_port_fs_templ.h" + +/********************* + * DEFINES + *********************/ + +/********************** + * TYPEDEFS + **********************/ + +/* Create a type to store the required data about your file. + * If you are using a File System library + * it already should have a File type. + * For example FatFS has `FIL`. In this case use `typedef FIL file_t`*/ +typedef struct { + /*Add the data you need to store about a file*/ + uint32_t dummy1; + uint32_t dummy2; +}file_t; + +/*Similarly to `file_t` create a type for directory reading too */ +typedef struct { + /*Add the data you need to store about directory reading*/ + uint32_t dummy1; + uint32_t dummy2; +}dir_t; + + +/********************** + * STATIC PROTOTYPES + **********************/ +static void fs_init(void); + +static lv_fs_res_t fs_open (lv_fs_drv_t * drv, void * file_p, const char * path, lv_fs_mode_t mode); +static lv_fs_res_t fs_close (lv_fs_drv_t * drv, void * file_p); +static lv_fs_res_t fs_read (lv_fs_drv_t * drv, void * file_p, void * buf, uint32_t btr, uint32_t * br); +static lv_fs_res_t fs_write(lv_fs_drv_t * drv, void * file_p, const void * buf, uint32_t btw, uint32_t * bw); +static lv_fs_res_t fs_seek (lv_fs_drv_t * drv, void * file_p, uint32_t pos); +static lv_fs_res_t fs_size (lv_fs_drv_t * drv, void * file_p, uint32_t * size_p); +static lv_fs_res_t fs_tell (lv_fs_drv_t * drv, void * file_p, uint32_t * pos_p); +static lv_fs_res_t fs_remove (lv_fs_drv_t * drv, const char *path); +static lv_fs_res_t fs_trunc (lv_fs_drv_t * drv, void * file_p); +static lv_fs_res_t fs_rename (lv_fs_drv_t * drv, const char * oldname, const char * newname); +static lv_fs_res_t fs_free (lv_fs_drv_t * drv, uint32_t * total_p, uint32_t * free_p); +static lv_fs_res_t fs_dir_open (lv_fs_drv_t * drv, void * rddir_p, const char *path); +static lv_fs_res_t fs_dir_read (lv_fs_drv_t * drv, void * rddir_p, char *fn); +static lv_fs_res_t fs_dir_close (lv_fs_drv_t * drv, void * rddir_p); + +/********************** + * STATIC VARIABLES + **********************/ + +/********************** + * GLOBAL PROTOTYPES + **********************/ + +/********************** + * MACROS + **********************/ + +/********************** + * GLOBAL FUNCTIONS + **********************/ + +void lv_port_fs_init(void) +{ + /*---------------------------------------------------- + * Initialize your storage device and File System + * -------------------------------------------------*/ + fs_init(); + + /*--------------------------------------------------- + * Register the file system interface in LittlevGL + *--------------------------------------------------*/ + + /* Add a simple drive to open images */ + lv_fs_drv_t fs_drv; /*A driver descriptor*/ + memset(&fs_drv, 0, sizeof(lv_fs_drv_t)); /*Initialization*/ + + /*Set up fields...*/ + fs_drv.file_size = sizeof(file_t); + fs_drv.letter = 'P'; + fs_drv.open = fs_open; + fs_drv.close = fs_close; + fs_drv.read = fs_read; + fs_drv.write = fs_write; + fs_drv.seek = fs_seek; + fs_drv.tell = fs_tell; + fs_drv.free = fs_free; + fs_drv.size = fs_size; + fs_drv.remove = fs_remove; + fs_drv.rename = fs_rename; + fs_drv.trunc = fs_trunc; + + fs_drv.rddir_size = sizeof(dir_t); + fs_drv.dir_close = fs_dir_close; + fs_drv.dir_open = fs_dir_open; + fs_drv.dir_read = fs_dir_read; + + lv_fs_add_drv(&fs_drv); +} + +/********************** + * STATIC FUNCTIONS + **********************/ + +/* Initialize your Storage device and File system. */ +static void fs_init(void) +{ + /*E.g. for FatFS initalize the SD card and FatFS itself*/ + + /*You code here*/ +} + +/** + * Open a file + * @param drv pointer to a driver where this function belongs + * @param file_p pointer to a file_t variable + * @param path path to the file beginning with the driver letter (e.g. S:/folder/file.txt) + * @param mode read: FS_MODE_RD, write: FS_MODE_WR, both: FS_MODE_RD | FS_MODE_WR + * @return LV_FS_RES_OK or any error from lv_fs_res_t enum + */ +static lv_fs_res_t fs_open (lv_fs_drv_t * drv, void * file_p, const char * path, lv_fs_mode_t mode) +{ + lv_fs_res_t res = LV_FS_RES_NOT_IMP; + + if(mode == LV_FS_MODE_WR) + { + /*Open a file for write*/ + + /* Add your code here*/ + } + else if(mode == LV_FS_MODE_RD) + { + /*Open a file for read*/ + + /* Add your code here*/ + } + else if(mode == (LV_FS_MODE_WR | LV_FS_MODE_RD)) + { + /*Open a file for read and write*/ + + /* Add your code here*/ + } + + return res; +} + + +/** + * Close an opened file + * @param drv pointer to a driver where this function belongs + * @param file_p pointer to a file_t variable. (opened with lv_ufs_open) + * @return LV_FS_RES_OK: no error, the file is read + * any error from lv_fs_res_t enum + */ +static lv_fs_res_t fs_close (lv_fs_drv_t * drv, void * file_p) +{ + lv_fs_res_t res = LV_FS_RES_NOT_IMP; + + /* Add your code here*/ + + return res; +} + +/** + * Read data from an opened file + * @param drv pointer to a driver where this function belongs + * @param file_p pointer to a file_t variable. + * @param buf pointer to a memory block where to store the read data + * @param btr number of Bytes To Read + * @param br the real number of read bytes (Byte Read) + * @return LV_FS_RES_OK: no error, the file is read + * any error from lv_fs_res_t enum + */ +static lv_fs_res_t fs_read (lv_fs_drv_t * drv, void * file_p, void * buf, uint32_t btr, uint32_t * br) +{ + lv_fs_res_t res = LV_FS_RES_NOT_IMP; + + /* Add your code here*/ + + return res; +} + +/** + * Write into a file + * @param drv pointer to a driver where this function belongs + * @param file_p pointer to a file_t variable + * @param buf pointer to a buffer with the bytes to write + * @param btr Bytes To Write + * @param br the number of real written bytes (Bytes Written). NULL if unused. + * @return LV_FS_RES_OK or any error from lv_fs_res_t enum + */ +static lv_fs_res_t fs_write(lv_fs_drv_t * drv, void * file_p, const void * buf, uint32_t btw, uint32_t * bw) +{ + lv_fs_res_t res = LV_FS_RES_NOT_IMP; + + /* Add your code here*/ + + return res; +} + +/** + * Set the read write pointer. Also expand the file size if necessary. + * @param drv pointer to a driver where this function belongs + * @param file_p pointer to a file_t variable. (opened with lv_ufs_open ) + * @param pos the new position of read write pointer + * @return LV_FS_RES_OK: no error, the file is read + * any error from lv_fs_res_t enum + */ +static lv_fs_res_t fs_seek (lv_fs_drv_t * drv, void * file_p, uint32_t pos) +{ + lv_fs_res_t res = LV_FS_RES_NOT_IMP; + + /* Add your code here*/ + + return res; +} + +/** + * Give the size of a file bytes + * @param drv pointer to a driver where this function belongs + * @param file_p pointer to a file_t variable + * @param size pointer to a variable to store the size + * @return LV_FS_RES_OK or any error from lv_fs_res_t enum + */ +static lv_fs_res_t fs_size (lv_fs_drv_t * drv, void * file_p, uint32_t * size_p) +{ + lv_fs_res_t res = LV_FS_RES_NOT_IMP; + + /* Add your code here*/ + + return res; +} +/** + * Give the position of the read write pointer + * @param drv pointer to a driver where this function belongs + * @param file_p pointer to a file_t variable. + * @param pos_p pointer to to store the result + * @return LV_FS_RES_OK: no error, the file is read + * any error from lv_fs_res_t enum + */ +static lv_fs_res_t fs_tell (lv_fs_drv_t * drv, void * file_p, uint32_t * pos_p) +{ + lv_fs_res_t res = LV_FS_RES_NOT_IMP; + + /* Add your code here*/ + + return res; +} + +/** + * Delete a file + * @param drv pointer to a driver where this function belongs + * @param path path of the file to delete + * @return LV_FS_RES_OK or any error from lv_fs_res_t enum + */ +static lv_fs_res_t fs_remove (lv_fs_drv_t * drv, const char *path) +{ + lv_fs_res_t res = LV_FS_RES_NOT_IMP; + + /* Add your code here*/ + + return res; +} + +/** + * Truncate the file size to the current position of the read write pointer + * @param drv pointer to a driver where this function belongs + * @param file_p pointer to an 'ufs_file_t' variable. (opened with lv_fs_open ) + * @return LV_FS_RES_OK: no error, the file is read + * any error from lv_fs_res_t enum + */ +static lv_fs_res_t fs_trunc (lv_fs_drv_t * drv, void * file_p) +{ + lv_fs_res_t res = LV_FS_RES_NOT_IMP; + + /* Add your code here*/ + + return res; +} + +/** + * Rename a file + * @param drv pointer to a driver where this function belongs + * @param oldname path to the file + * @param newname path with the new name + * @return LV_FS_RES_OK or any error from 'fs_res_t' + */ +static lv_fs_res_t fs_rename (lv_fs_drv_t * drv, const char * oldname, const char * newname) +{ + lv_fs_res_t res = LV_FS_RES_NOT_IMP; + + /* Add your code here*/ + + return res; +} + +/** + * Get the free and total size of a driver in kB + * @param drv pointer to a driver where this function belongs + * @param letter the driver letter + * @param total_p pointer to store the total size [kB] + * @param free_p pointer to store the free size [kB] + * @return LV_FS_RES_OK or any error from lv_fs_res_t enum + */ +static lv_fs_res_t fs_free (uint32_t * total_p, uint32_t * free_p) +{ + lv_fs_res_t res = LV_FS_RES_NOT_IMP; + + /* Add your code here*/ + + return res; +} + +/** + * Initialize a 'fs_read_dir_t' variable for directory reading + * @param drv pointer to a driver where this function belongs + * @param rddir_p pointer to a 'fs_read_dir_t' variable + * @param path path to a directory + * @return LV_FS_RES_OK or any error from lv_fs_res_t enum + */ +static lv_fs_res_t fs_dir_open (lv_fs_drv_t * drv, void * rddir_p, const char *path) +{ + lv_fs_res_t res = LV_FS_RES_NOT_IMP; + + /* Add your code here*/ + + return res; +} + +/** + * Read the next filename form a directory. + * The name of the directories will begin with '/' + * @param drv pointer to a driver where this function belongs + * @param rddir_p pointer to an initialized 'fs_read_dir_t' variable + * @param fn pointer to a buffer to store the filename + * @return LV_FS_RES_OK or any error from lv_fs_res_t enum + */ +static lv_fs_res_t fs_dir_read (lv_fs_drv_t * drv, void * rddir_p, char *fn) +{ + lv_fs_res_t res = LV_FS_RES_NOT_IMP; + + /* Add your code here*/ + + return res; +} + +/** + * Close the directory reading + * @param drv pointer to a driver where this function belongs + * @param rddir_p pointer to an initialized 'fs_read_dir_t' variable + * @return LV_FS_RES_OK or any error from lv_fs_res_t enum + */ +static lv_fs_res_t fs_dir_close (lv_fs_drv_t * drv, void * rddir_p) +{ + lv_fs_res_t res = LV_FS_RES_NOT_IMP; + + /* Add your code here*/ + + return res; +} + +#else /* Enable this file at the top */ + +/* This dummy typedef exists purely to silence -Wpedantic. */ +typedef int keep_pedantic_happy; +#endif diff --git a/src/libs/lvgl/porting/lv_port_fs_template.h b/src/libs/lvgl/porting/lv_port_fs_template.h new file mode 100644 index 00000000..7db06f65 --- /dev/null +++ b/src/libs/lvgl/porting/lv_port_fs_template.h @@ -0,0 +1,44 @@ +/** + * @file lv_port_fs_templ.h + * + */ + + /*Copy this file as "lv_port_fs.h" and set this value to "1" to enable content*/ +#if 0 + +#ifndef LV_PORT_FS_TEMPL_H +#define LV_PORT_FS_TEMPL_H + +#ifdef __cplusplus +extern "C" { +#endif + +/********************* + * INCLUDES + *********************/ +#include "lvgl/lvgl.h" + +/********************* + * DEFINES + *********************/ + +/********************** + * TYPEDEFS + **********************/ + +/********************** + * GLOBAL PROTOTYPES + **********************/ + +/********************** + * MACROS + **********************/ + + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +#endif /*LV_PORT_FS_TEMPL_H*/ + +#endif /*Disable/Enable content*/ diff --git a/src/libs/lvgl/porting/lv_port_indev_template.c b/src/libs/lvgl/porting/lv_port_indev_template.c new file mode 100644 index 00000000..7666023b --- /dev/null +++ b/src/libs/lvgl/porting/lv_port_indev_template.c @@ -0,0 +1,428 @@ +/** + * @file lv_port_indev_templ.c + * + */ + + /*Copy this file as "lv_port_indev.c" and set this value to "1" to enable content*/ +#if 0 + +/********************* + * INCLUDES + *********************/ +#include "lv_port_indev_templ.h" + +/********************* + * DEFINES + *********************/ + +/********************** + * TYPEDEFS + **********************/ + +/********************** + * STATIC PROTOTYPES + **********************/ + +static void touchpad_init(void); +static bool touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data); +static bool touchpad_is_pressed(void); +static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y); + +static void mouse_init(void); +static bool mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data); +static bool mouse_is_pressed(void); +static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y); + +static void keypad_init(void); +static bool keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data); +static uint32_t keypad_get_key(void); + +static void encoder_init(void); +static bool encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data); +static void encoder_handler(void); + +static void button_init(void); +static bool button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data); +static int8_t button_get_pressed_id(void); +static bool button_is_pressed(uint8_t id); + +/********************** + * STATIC VARIABLES + **********************/ +lv_indev_t * indev_touchpad; +lv_indev_t * indev_mouse; +lv_indev_t * indev_keypad; +lv_indev_t * indev_encoder; +lv_indev_t * indev_button; + +static int32_t encoder_diff; +static lv_indev_state_t encoder_state; + +/********************** + * MACROS + **********************/ + +/********************** + * GLOBAL FUNCTIONS + **********************/ + +void lv_port_indev_init(void) +{ + /* Here you will find example implementation of input devices supported by LittelvGL: + * - Touchpad + * - Mouse (with cursor support) + * - Keypad (supports GUI usage only with key) + * - Encoder (supports GUI usage only with: left, right, push) + * - Button (external buttons to press points on the screen) + * + * The `..._read()` function are only examples. + * You should shape them according to your hardware + */ + + + lv_indev_drv_t indev_drv; + + /*------------------ + * Touchpad + * -----------------*/ + + /*Initialize your touchpad if you have*/ + touchpad_init(); + + /*Register a touchpad input device*/ + lv_indev_drv_init(&indev_drv); + indev_drv.type = LV_INDEV_TYPE_POINTER; + indev_drv.read_cb = touchpad_read; + indev_touchpad = lv_indev_drv_register(&indev_drv); + + /*------------------ + * Mouse + * -----------------*/ + + /*Initialize your touchpad if you have*/ + mouse_init(); + + /*Register a mouse input device*/ + lv_indev_drv_init(&indev_drv); + indev_drv.type = LV_INDEV_TYPE_POINTER; + indev_drv.read_cb = mouse_read; + indev_mouse = lv_indev_drv_register(&indev_drv); + + /*Set cursor. For simplicity set a HOME symbol now.*/ + lv_obj_t * mouse_cursor = lv_img_create(lv_disp_get_scr_act(NULL), NULL); + lv_img_set_src(mouse_cursor, LV_SYMBOL_HOME); + lv_indev_set_cursor(indev_mouse, mouse_cursor); + + /*------------------ + * Keypad + * -----------------*/ + + /*Initialize your keypad or keyboard if you have*/ + keypad_init(); + + /*Register a keypad input device*/ + lv_indev_drv_init(&indev_drv); + indev_drv.type = LV_INDEV_TYPE_KEYPAD; + indev_drv.read_cb = keypad_read; + indev_keypad = lv_indev_drv_register(&indev_drv); + + /* Later you should create group(s) with `lv_group_t * group = lv_group_create()`, + * add objects to the group with `lv_group_add_obj(group, obj)` + * and assign this input device to group to navigate in it: + * `lv_indev_set_group(indev_keypad, group);` */ + + /*------------------ + * Encoder + * -----------------*/ + + /*Initialize your encoder if you have*/ + encoder_init(); + + /*Register a encoder input device*/ + lv_indev_drv_init(&indev_drv); + indev_drv.type = LV_INDEV_TYPE_KEYPAD; + indev_drv.read_cb = encoder_read; + indev_encoder = lv_indev_drv_register(&indev_drv); + + /* Later you should create group(s) with `lv_group_t * group = lv_group_create()`, + * add objects to the group with `lv_group_add_obj(group, obj)` + * and assign this input device to group to navigate in it: + * `lv_indev_set_group(indev_keypad, group);` */ + + /*------------------ + * Button + * -----------------*/ + + /*Initialize your button if you have*/ + button_init(); + + /*Register a button input device*/ + lv_indev_drv_init(&indev_drv); + indev_drv.type = LV_INDEV_TYPE_BUTTON; + indev_drv.read_cb = button_read; + indev_button = lv_indev_drv_register(&indev_drv); + + /*Assign buttons to points on the screen*/ + static const lv_point_t btn_points[2] = { + {10, 10}, /*Button 0 -> x:10; y:10*/ + {40, 100}, /*Button 1 -> x:40; y:100*/ + }; + lv_indev_set_button_points(indev_button, btn_points); +} + +/********************** + * STATIC FUNCTIONS + **********************/ + + + +/*------------------ + * Touchpad + * -----------------*/ + +/*Initialize your touchpad*/ +static void touchpad_init(void) +{ + /*Your code comes here*/ +} + +/* Will be called by the library to read the touchpad */ +static bool touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data) +{ + static lv_coord_t last_x = 0; + static lv_coord_t last_y = 0; + + /*Save the pressed coordinates and the state*/ + if(touchpad_is_pressed()) { + touchpad_get_xy(&last_x, &last_y); + data->state = LV_INDEV_STATE_PR; + } else { + data->state = LV_INDEV_STATE_REL; + } + + /*Set the last pressed coordinates*/ + data->point.x = last_x; + data->point.y = last_y; + + /*Return `false` because we are not buffering and no more data to read*/ + return false; +} + +/*Return true is the touchpad is pressed*/ +static bool touchpad_is_pressed(void) +{ + /*Your code comes here*/ + + return false; +} + +/*Get the x and y coordinates if the touchpad is pressed*/ +static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y) +{ + /*Your code comes here*/ + + (*x) = 0; + (*y) = 0; +} + + +/*------------------ + * Mouse + * -----------------*/ + +/* Initialize your mouse */ +static void mouse_init(void) +{ + /*Your code comes here*/ +} + +/* Will be called by the library to read the mouse */ +static bool mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data) +{ + /*Get the current x and y coordinates*/ + mouse_get_xy(&data->point.x, &data->point.y); + + /*Get whether the mouse button is pressed or released*/ + if(mouse_is_pressed()) { + data->state = LV_INDEV_STATE_PR; + } else { + data->state = LV_INDEV_STATE_REL; + } + + /*Return `false` because we are not buffering and no more data to read*/ + return false; +} + +/*Return true is the mouse button is pressed*/ +static bool mouse_is_pressed(void) +{ + /*Your code comes here*/ + + return false; +} + +/*Get the x and y coordinates if the mouse is pressed*/ +static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y) +{ + /*Your code comes here*/ + + (*x) = 0; + (*y) = 0; +} + +/*------------------ + * Keypad + * -----------------*/ + +/* Initialize your keypad */ +static void keypad_init(void) +{ + /*Your code comes here*/ +} + +/* Will be called by the library to read the mouse */ +static bool keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data) +{ + static uint32_t last_key = 0; + + /*Get the current x and y coordinates*/ + mouse_get_xy(&data->point.x, &data->point.y); + + /*Get whether the a key is pressed and save the pressed key*/ + uint32_t act_key = keypad_get_key(); + if(act_key != 0) { + data->state = LV_INDEV_STATE_PR; + + /*Translate the keys to LittlevGL control characters according to your key definitions*/ + switch(act_key) { + case 1: + act_key = LV_KEY_NEXT; + break; + case 2: + act_key = LV_KEY_PREV; + break; + case 3: + act_key = LV_KEY_LEFT; + break; + case 4: + act_key = LV_KEY_RIGHT; + break; + case 5: + act_key = LV_KEY_ENTER; + break; + } + + last_key = act_key; + } else { + data->state = LV_INDEV_STATE_REL; + } + + data->key = last_key; + + /*Return `false` because we are not buffering and no more data to read*/ + return false; +} + +/*Get the currently being pressed key. 0 if no key is pressed*/ +static uint32_t keypad_get_key(void) +{ + /*Your code comes here*/ + + return 0; +} + +/*------------------ + * Encoder + * -----------------*/ + +/* Initialize your keypad */ +static void encoder_init(void) +{ + /*Your code comes here*/ +} + +/* Will be called by the library to read the encoder */ +static bool encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data) +{ + + data->enc_diff = encoder_diff; + data->state = encoder_state; + + /*Return `false` because we are not buffering and no more data to read*/ + return false; +} + +/*Call this function in an interrupt to process encoder events (turn, press)*/ +static void encoder_handler(void) +{ + /*Your code comes here*/ + + encoder_diff += 0; + encoder_state = LV_INDEV_STATE_REL; +} + + +/*------------------ + * Button + * -----------------*/ + +/* Initialize your buttons */ +static void button_init(void) +{ + /*Your code comes here*/ +} + +/* Will be called by the library to read the button */ +static bool button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data) +{ + + static uint8_t last_btn = 0; + + /*Get the pressed button's ID*/ + int8_t btn_act = button_get_pressed_id(); + + if(btn_act >= 0) { + data->state = LV_INDEV_STATE_PR; + last_btn = btn_act; + } else { + data->state = LV_INDEV_STATE_REL; + } + + /*Save the last pressed button's ID*/ + data->btn_id = last_btn; + + /*Return `false` because we are not buffering and no more data to read*/ + return false; +} + +/*Get ID (0, 1, 2 ..) of the pressed button*/ +static int8_t button_get_pressed_id(void) +{ + uint8_t i; + + /*Check to buttons see which is being pressed (assume there are 2 buttons)*/ + for(i = 0; i < 2; i++) { + /*Return the pressed button's ID*/ + if(button_is_pressed(i)) { + return i; + } + } + + /*No button pressed*/ + return -1; +} + +/*Test if `id` button is pressed or not*/ +static bool button_is_pressed(uint8_t id) +{ + + /*Your code comes here*/ + + return false; +} + +#else /* Enable this file at the top */ + +/* This dummy typedef exists purely to silence -Wpedantic. */ +typedef int keep_pedantic_happy; +#endif diff --git a/src/libs/lvgl/porting/lv_port_indev_template.h b/src/libs/lvgl/porting/lv_port_indev_template.h new file mode 100644 index 00000000..ca0274e8 --- /dev/null +++ b/src/libs/lvgl/porting/lv_port_indev_template.h @@ -0,0 +1,45 @@ + +/** + * @file lv_port_indev_templ.h + * + */ + + /*Copy this file as "lv_port_indev.h" and set this value to "1" to enable content*/ +#if 0 + +#ifndef LV_PORT_INDEV_TEMPL_H +#define LV_PORT_INDEV_TEMPL_H + +#ifdef __cplusplus +extern "C" { +#endif + +/********************* + * INCLUDES + *********************/ +#include "lvgl/lvgl.h" + +/********************* + * DEFINES + *********************/ + +/********************** + * TYPEDEFS + **********************/ + +/********************** + * GLOBAL PROTOTYPES + **********************/ + +/********************** + * MACROS + **********************/ + + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +#endif /*LV_PORT_INDEV_TEMPL_H*/ + +#endif /*Disable/Enable content*/ |