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Diffstat (limited to 'src/libs/lvgl/src/lv_objx/lv_canvas.c')
-rw-r--r--src/libs/lvgl/src/lv_objx/lv_canvas.c870
1 files changed, 870 insertions, 0 deletions
diff --git a/src/libs/lvgl/src/lv_objx/lv_canvas.c b/src/libs/lvgl/src/lv_objx/lv_canvas.c
new file mode 100644
index 00000000..8d2275aa
--- /dev/null
+++ b/src/libs/lvgl/src/lv_objx/lv_canvas.c
@@ -0,0 +1,870 @@
+/**
+ * @file lv_canvas.c
+ *
+ */
+
+/*********************
+ * INCLUDES
+ *********************/
+#include <stdlib.h>
+#include "lv_canvas.h"
+#include "../lv_core/lv_debug.h"
+#include "../lv_misc/lv_math.h"
+#include "../lv_draw/lv_draw.h"
+#include "../lv_core/lv_refr.h"
+
+#if LV_USE_CANVAS != 0
+
+/*********************
+ * DEFINES
+ *********************/
+#define LV_OBJX_NAME "lv_canvas"
+
+/**********************
+ * TYPEDEFS
+ **********************/
+
+/**********************
+ * STATIC PROTOTYPES
+ **********************/
+static lv_res_t lv_canvas_signal(lv_obj_t * canvas, lv_signal_t sign, void * param);
+
+/**********************
+ * STATIC VARIABLES
+ **********************/
+static lv_signal_cb_t ancestor_signal;
+static lv_design_cb_t ancestor_design;
+
+/**********************
+ * MACROS
+ **********************/
+
+/**********************
+ * GLOBAL FUNCTIONS
+ **********************/
+
+/**
+ * Create a canvas object
+ * @param par pointer to an object, it will be the parent of the new canvas
+ * @param copy pointer to a canvas object, if not NULL then the new object will be copied from it
+ * @return pointer to the created canvas
+ */
+lv_obj_t * lv_canvas_create(lv_obj_t * par, const lv_obj_t * copy)
+{
+ LV_LOG_TRACE("canvas create started");
+
+ /*Create the ancestor of canvas*/
+ lv_obj_t * new_canvas = lv_img_create(par, copy);
+ LV_ASSERT_MEM(new_canvas);
+ if(new_canvas == NULL) return NULL;
+
+ /*Allocate the canvas type specific extended data*/
+ lv_canvas_ext_t * ext = lv_obj_allocate_ext_attr(new_canvas, sizeof(lv_canvas_ext_t));
+ LV_ASSERT_MEM(ext);
+ if(ext == NULL) return NULL;
+ if(ancestor_signal == NULL) ancestor_signal = lv_obj_get_signal_cb(new_canvas);
+ if(ancestor_design == NULL) ancestor_design = lv_obj_get_design_cb(new_canvas);
+
+ /*Initialize the allocated 'ext' */
+ ext->dsc.header.always_zero = 0;
+ ext->dsc.header.cf = LV_IMG_CF_TRUE_COLOR;
+ ext->dsc.header.h = 0;
+ ext->dsc.header.w = 0;
+ ext->dsc.data_size = 0;
+ ext->dsc.data = NULL;
+
+ lv_img_set_src(new_canvas, &ext->dsc);
+
+ /*The signal and design functions are not copied so set them here*/
+ lv_obj_set_signal_cb(new_canvas, lv_canvas_signal);
+
+ /*Init the new canvas canvas*/
+ if(copy == NULL) {
+
+ }
+ /*Copy an existing canvas*/
+ else {
+ /*Refresh the style with new signal function*/
+ lv_obj_refresh_style(new_canvas);
+ }
+
+ LV_LOG_INFO("canvas created");
+
+ return new_canvas;
+}
+
+/*=====================
+ * Setter functions
+ *====================*/
+
+/**
+ * Set a buffer for the canvas.
+ * @param buf a buffer where the content of the canvas will be.
+ * The required size is (lv_img_color_format_get_px_size(cf) * w * h) / 8)
+ * It can be allocated with `lv_mem_alloc()` or
+ * it can be statically allocated array (e.g. static lv_color_t buf[100*50]) or
+ * it can be an address in RAM or external SRAM
+ * @param canvas pointer to a canvas object
+ * @param w width of the canvas
+ * @param h height of the canvas
+ * @param cf color format. The following formats are supported:
+ * LV_IMG_CF_TRUE_COLOR, LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED, LV_IMG_CF_INDEXES_1/2/4/8BIT
+ *
+ */
+void lv_canvas_set_buffer(lv_obj_t * canvas, void * buf, lv_coord_t w, lv_coord_t h, lv_img_cf_t cf)
+{
+ LV_ASSERT_OBJ(canvas, LV_OBJX_NAME);
+ LV_ASSERT_NULL(buf);
+
+ lv_canvas_ext_t * ext = lv_obj_get_ext_attr(canvas);
+
+ ext->dsc.header.cf = cf;
+ ext->dsc.header.w = w;
+ ext->dsc.header.h = h;
+ ext->dsc.data = buf;
+ ext->dsc.data_size = (lv_img_color_format_get_px_size(cf) * w * h) / 8;
+
+ lv_img_set_src(canvas, &ext->dsc);
+}
+
+/**
+ * Set the color of a pixel on the canvas
+ * @param canvas pointer to canvas object
+ * @param x x coordinate of the point to set
+ * @param y x coordinate of the point to set
+ * @param c color of the point
+ */
+void lv_canvas_set_px(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y, lv_color_t c)
+{
+ LV_ASSERT_OBJ(canvas, LV_OBJX_NAME);
+
+ lv_canvas_ext_t * ext = lv_obj_get_ext_attr(canvas);
+
+ lv_img_buf_set_px_color(&ext->dsc, x, y, c);
+ lv_obj_invalidate(canvas);
+}
+
+/**
+ * Set the palette color of a canvas with index format. Valid only for `LV_IMG_CF_INDEXED1/2/4/8`
+ * @param canvas pointer to canvas object
+ * @param id the palette color to set:
+ * - for `LV_IMG_CF_INDEXED1`: 0..1
+ * - for `LV_IMG_CF_INDEXED2`: 0..3
+ * - for `LV_IMG_CF_INDEXED4`: 0..15
+ * - for `LV_IMG_CF_INDEXED8`: 0..255
+ * @param c the color to set
+ */
+void lv_canvas_set_palette(lv_obj_t * canvas, uint8_t id, lv_color_t c)
+{
+ LV_ASSERT_OBJ(canvas, LV_OBJX_NAME);
+
+ lv_canvas_ext_t * ext = lv_obj_get_ext_attr(canvas);
+
+ lv_img_buf_set_palette(&ext->dsc, id, c);
+ lv_obj_invalidate(canvas);
+}
+
+/**
+ * Set a style of a canvas.
+ * @param canvas pointer to canvas object
+ * @param type which style should be set
+ * @param style pointer to a style
+ */
+void lv_canvas_set_style(lv_obj_t * canvas, lv_canvas_style_t type, const lv_style_t * style)
+{
+ LV_ASSERT_OBJ(canvas, LV_OBJX_NAME);
+
+ switch(type) {
+ case LV_CANVAS_STYLE_MAIN: lv_img_set_style(canvas, LV_IMG_STYLE_MAIN, style); break;
+ }
+}
+
+/*=====================
+ * Getter functions
+ *====================*/
+
+/**
+ * Get the color of a pixel on the canvas
+ * @param canvas
+ * @param x x coordinate of the point to set
+ * @param y x coordinate of the point to set
+ * @return color of the point
+ */
+lv_color_t lv_canvas_get_px(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y)
+{
+ LV_ASSERT_OBJ(canvas, LV_OBJX_NAME);
+
+ lv_canvas_ext_t * ext = lv_obj_get_ext_attr(canvas);
+ const lv_style_t * style = lv_canvas_get_style(canvas, LV_CANVAS_STYLE_MAIN);
+
+ return lv_img_buf_get_px_color(&ext->dsc, x, y, style);
+}
+
+/**
+ * Get the image of the canvas as a pointer to an `lv_img_dsc_t` variable.
+ * @param canvas pointer to a canvas object
+ * @return pointer to the image descriptor.
+ */
+lv_img_dsc_t * lv_canvas_get_img(lv_obj_t * canvas)
+{
+ LV_ASSERT_OBJ(canvas, LV_OBJX_NAME);
+
+ lv_canvas_ext_t * ext = lv_obj_get_ext_attr(canvas);
+
+ return &ext->dsc;
+}
+
+/**
+ * Get style of a canvas.
+ * @param canvas pointer to canvas object
+ * @param type which style should be get
+ * @return style pointer to the style
+ */
+const lv_style_t * lv_canvas_get_style(const lv_obj_t * canvas, lv_canvas_style_t type)
+{
+ LV_ASSERT_OBJ(canvas, LV_OBJX_NAME);
+
+ const lv_style_t * style = NULL;
+
+ switch(type) {
+ case LV_CANVAS_STYLE_MAIN: style = lv_img_get_style(canvas, LV_IMG_STYLE_MAIN); break;
+ default: style = NULL;
+ }
+
+ return style;
+}
+
+/*=====================
+ * Other functions
+ *====================*/
+
+/**
+ * Copy a buffer to the canvas
+ * @param canvas pointer to a canvas object
+ * @param to_copy buffer to copy. The color format has to match with the canvas's buffer color
+ * format
+ * @param w width of the buffer to copy
+ * @param h height of the buffer to copy
+ * @param x left side of the destination position
+ * @param y top side of the destination position
+ */
+void lv_canvas_copy_buf(lv_obj_t * canvas, const void * to_copy, lv_coord_t x, lv_coord_t y, lv_coord_t w, lv_coord_t h)
+{
+ LV_ASSERT_OBJ(canvas, LV_OBJX_NAME);
+ LV_ASSERT_NULL(to_copy);
+
+ lv_canvas_ext_t * ext = lv_obj_get_ext_attr(canvas);
+ if(x + w >= (lv_coord_t)ext->dsc.header.w || y + h >= (lv_coord_t)ext->dsc.header.h) {
+ LV_LOG_WARN("lv_canvas_copy_buf: x or y out of the canvas");
+ return;
+ }
+
+ uint32_t px_size = lv_img_color_format_get_px_size(ext->dsc.header.cf) >> 3;
+ uint32_t px = ext->dsc.header.w * y * px_size + x * px_size;
+ uint8_t * to_copy8 = (uint8_t *)to_copy;
+ lv_coord_t i;
+ for(i = 0; i < h; i++) {
+ memcpy((void *)&ext->dsc.data[px], to_copy8, w * px_size);
+ px += ext->dsc.header.w * px_size;
+ to_copy8 += w * px_size;
+ }
+}
+
+/**
+ * Rotate and image and store the result on a canvas.
+ * @param canvas pointer to a canvas object
+ * @param img pointer to an image descriptor.
+ * Can be the image descriptor of an other canvas too (`lv_canvas_get_img()`).
+ * @param angle the angle of rotation (0..360);
+ * @param offset_x offset X to tell where to put the result data on destination canvas
+ * @param offset_y offset X to tell where to put the result data on destination canvas
+ * @param pivot_x pivot X of rotation. Relative to the source canvas
+ * Set to `source width / 2` to rotate around the center
+ * @param pivot_y pivot Y of rotation. Relative to the source canvas
+ * Set to `source height / 2` to rotate around the center
+ */
+void lv_canvas_rotate(lv_obj_t * canvas, lv_img_dsc_t * img, int16_t angle, lv_coord_t offset_x, lv_coord_t offset_y,
+ int32_t pivot_x, int32_t pivot_y)
+{
+ LV_ASSERT_OBJ(canvas, LV_OBJX_NAME);
+ LV_ASSERT_NULL(img);
+
+ lv_canvas_ext_t * ext_dst = lv_obj_get_ext_attr(canvas);
+ const lv_style_t * style = lv_canvas_get_style(canvas, LV_CANVAS_STYLE_MAIN);
+ int32_t sinma = lv_trigo_sin(-angle);
+ int32_t cosma = lv_trigo_sin(-angle + 90); /* cos */
+
+ int32_t img_width = img->header.w;
+ int32_t img_height = img->header.h;
+ int32_t dest_width = ext_dst->dsc.header.w;
+ int32_t dest_height = ext_dst->dsc.header.h;
+
+ int32_t x;
+ int32_t y;
+ for(x = -offset_x; x < dest_width - offset_x; x++) {
+ for(y = -offset_y; y < dest_height - offset_y; y++) {
+ /*Get the target point relative coordinates to the pivot*/
+ int32_t xt = x - pivot_x;
+ int32_t yt = y - pivot_y;
+
+ /*Get the source pixel from the upscaled image*/
+ int32_t xs = ((cosma * xt - sinma * yt) >> (LV_TRIGO_SHIFT - 8)) + pivot_x * 256;
+ int32_t ys = ((sinma * xt + cosma * yt) >> (LV_TRIGO_SHIFT - 8)) + pivot_y * 256;
+
+ /*Get the integer part of the source pixel*/
+ int xs_int = xs >> 8;
+ int ys_int = ys >> 8;
+
+ if(xs_int >= img_width)
+ continue;
+ else if(xs_int < 0)
+ continue;
+
+ if(ys_int >= img_height)
+ continue;
+ else if(ys_int < 0)
+ continue;
+
+ /*Get the fractional part of the source pixel*/
+ int xs_fract = xs & 0xff;
+ int ys_fract = ys & 0xff;
+
+ /* If the fractional < 0x70 mix the source pixel with the left/top pixel
+ * If the fractional > 0x90 mix the source pixel with the right/bottom pixel
+ * In the 0x70..0x90 range use the unchanged source pixel */
+
+ int xn; /*x neightboor*/
+ lv_opa_t xr; /*x mix ratio*/
+ if(xs_fract < 0x70) {
+ xn = xs_int - 1;
+ xr = xs_fract * 2;
+ } else if(xs_fract > 0x90) {
+ xn = xs_int + 1;
+ xr = (0xFF - xs_fract) * 2;
+ } else {
+ xn = xs_int;
+ xr = 0xFF;
+ }
+
+ /*Handle under/overflow*/
+ if(xn >= img_width)
+ continue;
+ else if(xn < 0)
+ continue;
+
+ int yn; /*y neightboor*/
+ lv_opa_t yr; /*y mix ratio*/
+ if(ys_fract < 0x70) {
+ yn = ys_int - 1;
+ yr = ys_fract * 2;
+ } else if(ys_fract > 0x90) {
+ yn = ys_int + 1;
+ yr = (0xFF - ys_fract) * 2;
+ } else {
+ yn = ys_int;
+ yr = 0xFF;
+ }
+
+ /*Handle under/overflow*/
+ if(yn >= img_height)
+ continue;
+ else if(yn < 0)
+ continue;
+
+ /*Get the mixture of the original source and the neightboor pixels in both directions*/
+ lv_color_t c_dest_int = lv_img_buf_get_px_color(img, xs_int, ys_int, style);
+
+ if(lv_img_color_format_is_chroma_keyed(img->header.cf)) {
+ lv_color_t ct = LV_COLOR_TRANSP;
+ if(c_dest_int.full == ct.full) continue;
+ }
+
+ lv_color_t c_dest_xn = lv_img_buf_get_px_color(img, xn, ys_int, style);
+ lv_color_t c_dest_yn = lv_img_buf_get_px_color(img, xs_int, yn, style);
+ lv_color_t x_dest = lv_color_mix(c_dest_int, c_dest_xn, xr);
+ lv_color_t y_dest = lv_color_mix(c_dest_int, c_dest_yn, yr);
+ lv_color_t color_res = lv_color_mix(x_dest, y_dest, LV_OPA_50);
+
+ if(x + offset_x >= 0 && x + offset_x < dest_width && y + offset_y >= 0 && y + offset_y < dest_height) {
+ /*If the image has no alpha channel just simple set the result color on the canvas*/
+ if(lv_img_color_format_has_alpha(img->header.cf) == false) {
+ lv_img_buf_set_px_color(&ext_dst->dsc, x + offset_x, y + offset_y, color_res);
+ } else {
+ /*Get result pixel opacity*/
+ lv_opa_t opa_int = lv_img_buf_get_px_alpha(img, xs_int, ys_int);
+ lv_opa_t opa_xn = lv_img_buf_get_px_alpha(img, xn, ys_int);
+ lv_opa_t opa_yn = lv_img_buf_get_px_alpha(img, xs_int, yn);
+ lv_opa_t opa_x = (opa_int * xr + (opa_xn * (255 - xr))) >> 8;
+ lv_opa_t opa_y = (opa_int * yr + (opa_yn * (255 - yr))) >> 8;
+ lv_opa_t opa_res = (opa_x + opa_y) / 2;
+ if(opa_res <= LV_OPA_MIN) continue;
+
+ lv_color_t bg_color = lv_img_buf_get_px_color(&ext_dst->dsc, x + offset_x, y + offset_y, style);
+
+ /*If the canvas has no alpha but the image has mix the image's color with
+ * canvas*/
+ if(lv_img_color_format_has_alpha(ext_dst->dsc.header.cf) == false) {
+ if(opa_res < LV_OPA_MAX) color_res = lv_color_mix(color_res, bg_color, opa_res);
+ lv_img_buf_set_px_color(&ext_dst->dsc, x + offset_x, y + offset_y, color_res);
+ }
+ /*Both the image and canvas has alpha channel. Some extra calculation is
+ required*/
+ else {
+ lv_opa_t bg_opa = lv_img_buf_get_px_alpha(&ext_dst->dsc, x + offset_x, y + offset_y);
+ /* Pick the foreground if it's fully opaque or the Background is fully
+ * transparent*/
+ if(opa_res >= LV_OPA_MAX || bg_opa <= LV_OPA_MIN) {
+ lv_img_buf_set_px_color(&ext_dst->dsc, x + offset_x, y + offset_y, color_res);
+ lv_img_buf_set_px_alpha(&ext_dst->dsc, x + offset_x, y + offset_y, opa_res);
+ }
+ /*Opaque background: use simple mix*/
+ else if(bg_opa >= LV_OPA_MAX) {
+ lv_img_buf_set_px_color(&ext_dst->dsc, x + offset_x, y + offset_y,
+ lv_color_mix(color_res, bg_color, opa_res));
+ }
+ /*Both colors have alpha. Expensive calculation need to be applied*/
+ else {
+
+ /*Info:
+ * https://en.wikipedia.org/wiki/Alpha_compositing#Analytical_derivation_of_the_over_operator*/
+ lv_opa_t opa_res_2 = 255 - ((uint16_t)((uint16_t)(255 - opa_res) * (255 - bg_opa)) >> 8);
+ if(opa_res_2 == 0) {
+ opa_res_2 = 1; /*never happens, just to be sure*/
+ }
+ lv_opa_t ratio = (uint16_t)((uint16_t)opa_res * 255) / opa_res_2;
+
+ lv_img_buf_set_px_color(&ext_dst->dsc, x + offset_x, y + offset_y,
+ lv_color_mix(color_res, bg_color, ratio));
+ lv_img_buf_set_px_alpha(&ext_dst->dsc, x + offset_x, y + offset_y, opa_res_2);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ lv_obj_invalidate(canvas);
+}
+
+/**
+ * Fill the canvas with color
+ * @param canvas pointer to a canvas
+ * @param color the background color
+ */
+void lv_canvas_fill_bg(lv_obj_t * canvas, lv_color_t color)
+{
+ LV_ASSERT_OBJ(canvas, LV_OBJX_NAME);
+
+ lv_img_dsc_t * dsc = lv_canvas_get_img(canvas);
+
+ uint32_t x = dsc->header.w * dsc->header.h;
+ uint32_t y;
+ for(y = 0; y < dsc->header.h; y++) {
+ for(x = 0; x < dsc->header.w; x++) {
+ lv_img_buf_set_px_color(dsc, x, y, color);
+ }
+ }
+}
+
+/**
+ * Draw a rectangle on the canvas
+ * @param canvas pointer to a canvas object
+ * @param x left coordinate of the rectangle
+ * @param y top coordinate of the rectangle
+ * @param w width of the rectangle
+ * @param h height of the rectangle
+ * @param style style of the rectangle (`body` properties are used except `padding`)
+ */
+void lv_canvas_draw_rect(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y, lv_coord_t w, lv_coord_t h,
+ const lv_style_t * style)
+{
+ LV_ASSERT_OBJ(canvas, LV_OBJX_NAME);
+ LV_ASSERT_NULL(style);
+
+ lv_img_dsc_t * dsc = lv_canvas_get_img(canvas);
+
+ /* Create a dummy display to fool the lv_draw function.
+ * It will think it draws to real screen. */
+ lv_area_t mask;
+ mask.x1 = 0;
+ mask.x2 = dsc->header.w - 1;
+ mask.y1 = 0;
+ mask.y2 = dsc->header.h - 1;
+
+ lv_area_t coords;
+ coords.x1 = x;
+ coords.y1 = y;
+ coords.x2 = x + w - 1;
+ coords.y2 = y + h - 1;
+
+ lv_disp_t disp;
+ memset(&disp, 0, sizeof(lv_disp_t));
+
+ lv_disp_buf_t disp_buf;
+ lv_disp_buf_init(&disp_buf, (void *)dsc->data, NULL, dsc->header.w * dsc->header.h);
+ lv_area_copy(&disp_buf.area, &mask);
+
+ lv_disp_drv_init(&disp.driver);
+
+ disp.driver.buffer = &disp_buf;
+ disp.driver.hor_res = dsc->header.w;
+ disp.driver.ver_res = dsc->header.h;
+
+#if LV_ANTIALIAS
+ /*Disable anti-aliasing if drawing with transparent color to chroma keyed canvas*/
+ lv_color_t ctransp = LV_COLOR_TRANSP;
+ if(dsc->header.cf == LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED &&
+ style->body.main_color.full == ctransp.full &&
+ style->body.grad_color.full == ctransp.full)
+ {
+ disp.driver.antialiasing = 0;
+ }
+#endif
+
+ lv_disp_t * refr_ori = lv_refr_get_disp_refreshing();
+ lv_refr_set_disp_refreshing(&disp);
+
+ lv_draw_rect(&coords, &mask, style, LV_OPA_COVER);
+
+ lv_refr_set_disp_refreshing(refr_ori);
+}
+
+/**
+ * Draw a text on the canvas.
+ * @param canvas pointer to a canvas object
+ * @param x left coordinate of the text
+ * @param y top coordinate of the text
+ * @param max_w max width of the text. The text will be wrapped to fit into this size
+ * @param style style of the text (`text` properties are used)
+ * @param txt text to display
+ * @param align align of the text (`LV_LABEL_ALIGN_LEFT/RIGHT/CENTER`)
+ */
+void lv_canvas_draw_text(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y, lv_coord_t max_w, const lv_style_t * style,
+ const char * txt, lv_label_align_t align)
+{
+ LV_ASSERT_OBJ(canvas, LV_OBJX_NAME);
+ LV_ASSERT_NULL(style);
+
+ lv_img_dsc_t * dsc = lv_canvas_get_img(canvas);
+
+ /* Create a dummy display to fool the lv_draw function.
+ * It will think it draws to real screen. */
+ lv_area_t mask;
+ mask.x1 = 0;
+ mask.x2 = dsc->header.w - 1;
+ mask.y1 = 0;
+ mask.y2 = dsc->header.h - 1;
+
+ lv_area_t coords;
+ coords.x1 = x;
+ coords.y1 = y;
+ coords.x2 = x + max_w - 1;
+ coords.y2 = dsc->header.h - 1;
+
+ lv_disp_t disp;
+ memset(&disp, 0, sizeof(lv_disp_t));
+
+ lv_disp_buf_t disp_buf;
+ lv_disp_buf_init(&disp_buf, (void *)dsc->data, NULL, dsc->header.w * dsc->header.h);
+ lv_area_copy(&disp_buf.area, &mask);
+
+ lv_disp_drv_init(&disp.driver);
+
+ disp.driver.buffer = &disp_buf;
+ disp.driver.hor_res = dsc->header.w;
+ disp.driver.ver_res = dsc->header.h;
+
+ lv_disp_t * refr_ori = lv_refr_get_disp_refreshing();
+ lv_refr_set_disp_refreshing(&disp);
+
+ lv_txt_flag_t flag;
+ switch(align) {
+ case LV_LABEL_ALIGN_LEFT: flag = LV_TXT_FLAG_NONE; break;
+ case LV_LABEL_ALIGN_RIGHT: flag = LV_TXT_FLAG_RIGHT; break;
+ case LV_LABEL_ALIGN_CENTER: flag = LV_TXT_FLAG_CENTER; break;
+ default: flag = LV_TXT_FLAG_NONE; break;
+ }
+
+ lv_draw_label(&coords, &mask, style, LV_OPA_COVER, txt, flag, NULL, NULL, NULL, lv_obj_get_base_dir(canvas));
+
+ lv_refr_set_disp_refreshing(refr_ori);
+}
+
+/**
+ * Draw an image on the canvas
+ * @param canvas pointer to a canvas object
+ * @param src image source. Can be a pointer an `lv_img_dsc_t` variable or a path an image.
+ * @param style style of the image (`image` properties are used)
+ */
+void lv_canvas_draw_img(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y, const void * src, const lv_style_t * style)
+{
+ LV_ASSERT_OBJ(canvas, LV_OBJX_NAME);
+ LV_ASSERT_NULL(style);
+
+ lv_img_dsc_t * dsc = lv_canvas_get_img(canvas);
+
+ /* Create a dummy display to fool the lv_draw function.
+ * It will think it draws to real screen. */
+ lv_area_t mask;
+ mask.x1 = 0;
+ mask.x2 = dsc->header.w - 1;
+ mask.y1 = 0;
+ mask.y2 = dsc->header.h - 1;
+
+ lv_img_header_t header;
+ lv_res_t res = lv_img_decoder_get_info(src, &header);
+ if(res != LV_RES_OK) {
+ LV_LOG_WARN("lv_canvas_draw_img: Couldn't get the image data.");
+ return;
+ }
+
+ lv_area_t coords;
+ coords.x1 = x;
+ coords.y1 = y;
+ coords.x2 = x + header.w - 1;
+ coords.y2 = y + header.h - 1;
+
+ lv_disp_t disp;
+ memset(&disp, 0, sizeof(lv_disp_t));
+
+ lv_disp_buf_t disp_buf;
+ lv_disp_buf_init(&disp_buf, (void *)dsc->data, NULL, dsc->header.w * dsc->header.h);
+ lv_area_copy(&disp_buf.area, &mask);
+
+ lv_disp_drv_init(&disp.driver);
+
+ disp.driver.buffer = &disp_buf;
+ disp.driver.hor_res = dsc->header.w;
+ disp.driver.ver_res = dsc->header.h;
+
+ lv_disp_t * refr_ori = lv_refr_get_disp_refreshing();
+ lv_refr_set_disp_refreshing(&disp);
+
+ lv_draw_img(&coords, &mask, src, style, LV_OPA_COVER);
+
+ lv_refr_set_disp_refreshing(refr_ori);
+}
+
+/**
+ * Draw a line on the canvas
+ * @param canvas pointer to a canvas object
+ * @param points point of the line
+ * @param point_cnt number of points
+ * @param style style of the line (`line` properties are used)
+ */
+void lv_canvas_draw_line(lv_obj_t * canvas, const lv_point_t * points, uint32_t point_cnt, const lv_style_t * style)
+{
+ LV_ASSERT_OBJ(canvas, LV_OBJX_NAME);
+ LV_ASSERT_NULL(style);
+
+ lv_img_dsc_t * dsc = lv_canvas_get_img(canvas);
+
+ /* Create a dummy display to fool the lv_draw function.
+ * It will think it draws to real screen. */
+ lv_area_t mask;
+ mask.x1 = 0;
+ mask.x2 = dsc->header.w - 1;
+ mask.y1 = 0;
+ mask.y2 = dsc->header.h - 1;
+
+ lv_disp_t disp;
+ memset(&disp, 0, sizeof(lv_disp_t));
+
+ lv_disp_buf_t disp_buf;
+ lv_disp_buf_init(&disp_buf, (void *)dsc->data, NULL, dsc->header.w * dsc->header.h);
+ lv_area_copy(&disp_buf.area, &mask);
+
+ lv_disp_drv_init(&disp.driver);
+
+ disp.driver.buffer = &disp_buf;
+ disp.driver.hor_res = dsc->header.w;
+ disp.driver.ver_res = dsc->header.h;
+
+#if LV_ANTIALIAS
+ /*Disable anti-aliasing if drawing with transparent color to chroma keyed canvas*/
+ lv_color_t ctransp = LV_COLOR_TRANSP;
+ if(dsc->header.cf == LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED &&
+ style->body.main_color.full == ctransp.full &&
+ style->body.grad_color.full == ctransp.full)
+ {
+ disp.driver.antialiasing = 0;
+ }
+#endif
+
+ lv_disp_t * refr_ori = lv_refr_get_disp_refreshing();
+ lv_refr_set_disp_refreshing(&disp);
+
+ lv_style_t circle_style_tmp; /*If rounded...*/
+ if(style->line.rounded) {
+ lv_style_copy(&circle_style_tmp, style);
+ circle_style_tmp.body.radius = LV_RADIUS_CIRCLE;
+ circle_style_tmp.body.main_color = style->line.color;
+ circle_style_tmp.body.grad_color = style->line.color;
+ circle_style_tmp.body.opa = style->line.opa;
+ }
+ lv_area_t circle_area;
+ uint32_t i;
+ for(i = 0; i < point_cnt - 1; i++) {
+ lv_draw_line(&points[i], &points[i + 1], &mask, style, LV_OPA_COVER);
+
+ /*Draw circle on the joints if enabled*/
+ if(style->line.rounded) {
+ circle_area.x1 = points[i].x - ((style->line.width - 1) >> 1) - ((style->line.width - 1) & 0x1);
+ circle_area.y1 = points[i].y - ((style->line.width - 1) >> 1) - ((style->line.width - 1) & 0x1);
+ circle_area.x2 = points[i].x + ((style->line.width - 1) >> 1);
+ circle_area.y2 = points[i].y + ((style->line.width - 1) >> 1);
+ lv_draw_rect(&circle_area, &mask, &circle_style_tmp, LV_OPA_COVER);
+ }
+ }
+ /*Draw circle on the last point too if enabled*/
+ if(style->line.rounded) {
+ circle_area.x1 = points[i].x - ((style->line.width - 1) >> 1) - ((style->line.width - 1) & 0x1);
+ circle_area.y1 = points[i].y - ((style->line.width - 1) >> 1) - ((style->line.width - 1) & 0x1);
+ circle_area.x2 = points[i].x + ((style->line.width - 1) >> 1);
+ circle_area.y2 = points[i].y + ((style->line.width - 1) >> 1);
+ lv_draw_rect(&circle_area, &mask, &circle_style_tmp, LV_OPA_COVER);
+ }
+
+ lv_refr_set_disp_refreshing(refr_ori);
+}
+
+/**
+ * Draw a polygon on the canvas
+ * @param canvas pointer to a canvas object
+ * @param points point of the polygon
+ * @param point_cnt number of points
+ * @param style style of the polygon (`body.main_color` and `body.opa` is used)
+ */
+void lv_canvas_draw_polygon(lv_obj_t * canvas, const lv_point_t * points, uint32_t point_cnt, const lv_style_t * style)
+{
+ LV_ASSERT_OBJ(canvas, LV_OBJX_NAME);
+ LV_ASSERT_NULL(style);
+
+ lv_img_dsc_t * dsc = lv_canvas_get_img(canvas);
+
+ /* Create a dummy display to fool the lv_draw function.
+ * It will think it draws to real screen. */
+ lv_area_t mask;
+ mask.x1 = 0;
+ mask.x2 = dsc->header.w - 1;
+ mask.y1 = 0;
+ mask.y2 = dsc->header.h - 1;
+
+ lv_disp_t disp;
+ memset(&disp, 0, sizeof(lv_disp_t));
+
+ lv_disp_buf_t disp_buf;
+ lv_disp_buf_init(&disp_buf, (void *)dsc->data, NULL, dsc->header.w * dsc->header.h);
+ lv_area_copy(&disp_buf.area, &mask);
+
+ lv_disp_drv_init(&disp.driver);
+
+ disp.driver.buffer = &disp_buf;
+ disp.driver.hor_res = dsc->header.w;
+ disp.driver.ver_res = dsc->header.h;
+
+#if LV_ANTIALIAS
+ /*Disable anti-aliasing if drawing with transparent color to chroma keyed canvas*/
+ lv_color_t ctransp = LV_COLOR_TRANSP;
+ if(dsc->header.cf == LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED &&
+ style->body.main_color.full == ctransp.full &&
+ style->body.grad_color.full == ctransp.full)
+ {
+ disp.driver.antialiasing = 0;
+ }
+#endif
+
+ lv_disp_t * refr_ori = lv_refr_get_disp_refreshing();
+ lv_refr_set_disp_refreshing(&disp);
+
+ lv_draw_polygon(points, point_cnt, &mask, style, LV_OPA_COVER);
+
+ lv_refr_set_disp_refreshing(refr_ori);
+}
+
+/**
+ * Draw an arc on the canvas
+ * @param canvas pointer to a canvas object
+ * @param x origo x of the arc
+ * @param y origo y of the arc
+ * @param r radius of the arc
+ * @param start_angle start angle in degrees
+ * @param end_angle end angle in degrees
+ * @param style style of the polygon (`body.main_color` and `body.opa` is used)
+ */
+void lv_canvas_draw_arc(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y, lv_coord_t r, int32_t start_angle,
+ int32_t end_angle, const lv_style_t * style)
+{
+ LV_ASSERT_OBJ(canvas, LV_OBJX_NAME);
+ LV_ASSERT_NULL(style);
+
+ lv_img_dsc_t * dsc = lv_canvas_get_img(canvas);
+
+ /* Create a dummy display to fool the lv_draw function.
+ * It will think it draws to real screen. */
+ lv_area_t mask;
+ mask.x1 = 0;
+ mask.x2 = dsc->header.w - 1;
+ mask.y1 = 0;
+ mask.y2 = dsc->header.h - 1;
+
+ lv_disp_t disp;
+ memset(&disp, 0, sizeof(lv_disp_t));
+
+ lv_disp_buf_t disp_buf;
+ lv_disp_buf_init(&disp_buf, (void *)dsc->data, NULL, dsc->header.w * dsc->header.h);
+ lv_area_copy(&disp_buf.area, &mask);
+
+ lv_disp_drv_init(&disp.driver);
+
+ disp.driver.buffer = &disp_buf;
+ disp.driver.hor_res = dsc->header.w;
+ disp.driver.ver_res = dsc->header.h;
+
+#if LV_ANTIALIAS
+ /*Disable anti-aliasing if drawing with transparent color to chroma keyed canvas*/
+ lv_color_t ctransp = LV_COLOR_TRANSP;
+ if(dsc->header.cf == LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED &&
+ style->body.main_color.full == ctransp.full &&
+ style->body.grad_color.full == ctransp.full)
+ {
+ disp.driver.antialiasing = 0;
+ }
+#endif
+
+ lv_disp_t * refr_ori = lv_refr_get_disp_refreshing();
+ lv_refr_set_disp_refreshing(&disp);
+
+ lv_draw_arc(x, y, r, &mask, start_angle, end_angle, style, LV_OPA_COVER);
+
+ lv_refr_set_disp_refreshing(refr_ori);
+}
+
+/**********************
+ * STATIC FUNCTIONS
+ **********************/
+
+/**
+ * Signal function of the canvas
+ * @param canvas pointer to a canvas object
+ * @param sign a signal type from lv_signal_t enum
+ * @param param pointer to a signal specific variable
+ * @return LV_RES_OK: the object is not deleted in the function; LV_RES_INV: the object is deleted
+ */
+static lv_res_t lv_canvas_signal(lv_obj_t * canvas, lv_signal_t sign, void * param)
+{
+ lv_res_t res;
+
+ /* Include the ancient signal function */
+ res = ancestor_signal(canvas, sign, param);
+ if(res != LV_RES_OK) return res;
+ if(sign == LV_SIGNAL_GET_TYPE) return lv_obj_handle_get_type_signal(param, LV_OBJX_NAME);
+
+ if(sign == LV_SIGNAL_CLEANUP) {
+ /*Nothing to cleanup. (No dynamically allocated memory in 'ext')*/
+ }
+
+ return res;
+}
+
+#endif