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Diffstat (limited to 'src/libs/lvgl/src/lv_widgets/lv_btnmatrix.c')
-rw-r--r--src/libs/lvgl/src/lv_widgets/lv_btnmatrix.c1305
1 files changed, 1305 insertions, 0 deletions
diff --git a/src/libs/lvgl/src/lv_widgets/lv_btnmatrix.c b/src/libs/lvgl/src/lv_widgets/lv_btnmatrix.c
new file mode 100644
index 00000000..cc6868d5
--- /dev/null
+++ b/src/libs/lvgl/src/lv_widgets/lv_btnmatrix.c
@@ -0,0 +1,1305 @@
+/**
+ * @file lv_btnm.c
+ *
+ */
+
+/*********************
+ * INCLUDES
+ *********************/
+#include "lv_btnmatrix.h"
+#if LV_USE_BTNMATRIX != 0
+
+#include "../lv_misc/lv_debug.h"
+#include "../lv_core/lv_group.h"
+#include "../lv_draw/lv_draw.h"
+#include "../lv_core/lv_refr.h"
+#include "../lv_themes/lv_theme.h"
+#include "../lv_misc/lv_txt.h"
+#include "../lv_misc/lv_txt_ap.h"
+
+/*********************
+ * DEFINES
+ *********************/
+#define LV_OBJX_NAME "lv_btnmatrix"
+#define BTN_EXTRA_CLICK_AREA_MAX (LV_DPI / 4)
+
+/**********************
+ * TYPEDEFS
+ **********************/
+
+/**********************
+ * STATIC PROTOTYPES
+ **********************/
+static lv_res_t lv_btnmatrix_signal(lv_obj_t * btnm, lv_signal_t sign, void * param);
+static lv_design_res_t lv_btnmatrix_design(lv_obj_t * btnm, const lv_area_t * clip_area, lv_design_mode_t mode);
+static lv_style_list_t * lv_btnmatrix_get_style(lv_obj_t * btnm, uint8_t part);
+
+static uint8_t get_button_width(lv_btnmatrix_ctrl_t ctrl_bits);
+static bool button_is_hidden(lv_btnmatrix_ctrl_t ctrl_bits);
+static bool button_is_repeat_disabled(lv_btnmatrix_ctrl_t ctrl_bits);
+static bool button_is_inactive(lv_btnmatrix_ctrl_t ctrl_bits);
+static bool button_is_click_trig(lv_btnmatrix_ctrl_t ctrl_bits);
+static bool button_is_tgl_enabled(lv_btnmatrix_ctrl_t ctrl_bits);
+static bool button_get_tgl_state(lv_btnmatrix_ctrl_t ctrl_bits);
+static uint16_t get_button_from_point(lv_obj_t * btnm, lv_point_t * p);
+static void allocate_btn_areas_and_controls(const lv_obj_t * btnm, const char ** map);
+static void invalidate_button_area(const lv_obj_t * btnm, uint16_t btn_idx);
+static void make_one_button_toggled(lv_obj_t * btnm, uint16_t btn_idx);
+
+/**********************
+ * STATIC VARIABLES
+ **********************/
+static const char * lv_btnmatrix_def_map[] = {"Btn1", "Btn2", "Btn3", "\n", "Btn4", "Btn5", ""};
+
+static lv_design_cb_t ancestor_design_f;
+static lv_signal_cb_t ancestor_signal;
+
+/**********************
+ * MACROS
+ **********************/
+
+/**********************
+ * GLOBAL FUNCTIONS
+ **********************/
+
+/**
+ * Create a button matrix objects
+ * @param par pointer to an object, it will be the parent of the new button matrix
+ * @param copy pointer to a button matrix object, if not NULL then the new object will be copied
+ * from it
+ * @return pointer to the created button matrix
+ */
+lv_obj_t * lv_btnmatrix_create(lv_obj_t * par, const lv_obj_t * copy)
+{
+ LV_LOG_TRACE("button matrix create started");
+
+ /*Create the ancestor object*/
+ lv_obj_t * btnm = lv_obj_create(par, copy);
+ LV_ASSERT_MEM(btnm);
+ if(btnm == NULL) return NULL;
+
+ if(ancestor_signal == NULL) ancestor_signal = lv_obj_get_signal_cb(btnm);
+
+ /*Allocate the object type specific extended data*/
+ lv_btnmatrix_ext_t * ext = lv_obj_allocate_ext_attr(btnm, sizeof(lv_btnmatrix_ext_t));
+ LV_ASSERT_MEM(ext);
+ if(ext == NULL) {
+ lv_obj_del(btnm);
+ return NULL;
+ }
+
+ ext->btn_cnt = 0;
+ ext->btn_id_pr = LV_BTNMATRIX_BTN_NONE;
+ ext->btn_id_focused = LV_BTNMATRIX_BTN_NONE;
+ ext->btn_id_act = LV_BTNMATRIX_BTN_NONE;
+ ext->button_areas = NULL;
+ ext->ctrl_bits = NULL;
+ ext->map_p = NULL;
+ ext->recolor = 0;
+ ext->one_check = 0;
+ lv_style_list_init(&ext->style_btn);
+ ext->style_btn.ignore_trans = 1;
+
+ if(ancestor_design_f == NULL) ancestor_design_f = lv_obj_get_design_cb(btnm);
+
+ lv_obj_set_signal_cb(btnm, lv_btnmatrix_signal);
+ lv_obj_set_design_cb(btnm, lv_btnmatrix_design);
+
+ /*Init the new button matrix object*/
+ if(copy == NULL) {
+ lv_btnmatrix_set_map(btnm, lv_btnmatrix_def_map);
+ lv_obj_set_size(btnm, LV_DPI * 2, LV_DPI * 1);
+ lv_theme_apply(btnm, LV_THEME_BTNMATRIX);
+ }
+ /*Copy an existing object*/
+ else {
+ lv_btnmatrix_ext_t * copy_ext = lv_obj_get_ext_attr(copy);
+ lv_btnmatrix_set_map(btnm, copy_ext->map_p);
+ lv_btnmatrix_set_ctrl_map(btnm, copy_ext->ctrl_bits);
+ lv_style_list_copy(&ext->style_btn, &copy_ext->style_btn);
+ }
+
+ LV_LOG_INFO("button matrix created");
+
+ return btnm;
+}
+
+/*=====================
+ * Setter functions
+ *====================*/
+
+/**
+ * Set a new map. Buttons will be created/deleted according to the map. The
+ * button matrix keeps a reference to the map and so the string array must not
+ * be deallocated during the life of the matrix.
+ * @param btnm pointer to a button matrix object
+ * @param map pointer a string array. The last string has to be: "". Use "\n" to make a line break.
+ */
+void lv_btnmatrix_set_map(lv_obj_t * btnm, const char * map[])
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+ LV_ASSERT_NULL(map);
+
+ /*
+ * lv_btnmatrix_set_map is called on receipt of signals such as
+ * LV_SIGNAL_CORD_CHG regardless of whether the map has changed (e.g.
+ * calling lv_obj_align on the map will trigger this).
+ *
+ * We check if the map has changed here to avoid overwriting changes made
+ * to hidden/longpress/disabled states after the map was originally set.
+ *
+ * TODO: separate all map set/allocation from layout code below and skip
+ * set/allocation when map hasn't changed.
+ */
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+
+ /*Analyze the map and create the required number of buttons*/
+ allocate_btn_areas_and_controls(btnm, map);
+ ext->map_p = map;
+
+ /*Set size and positions of the buttons*/
+ lv_style_int_t left = lv_obj_get_style_pad_left(btnm, LV_BTNMATRIX_PART_BG);
+ lv_style_int_t right = lv_obj_get_style_pad_right(btnm, LV_BTNMATRIX_PART_BG);
+ lv_style_int_t top = lv_obj_get_style_pad_top(btnm, LV_BTNMATRIX_PART_BG);
+ lv_style_int_t bottom = lv_obj_get_style_pad_bottom(btnm, LV_BTNMATRIX_PART_BG);
+ lv_style_int_t inner = lv_obj_get_style_pad_inner(btnm, LV_BTNMATRIX_PART_BG);
+
+ lv_coord_t max_w = lv_obj_get_width(btnm) - left - right;
+ lv_coord_t max_h = lv_obj_get_height(btnm) - top - bottom;
+ lv_coord_t act_y = top;
+
+ /*Count the lines to calculate button height*/
+ uint8_t line_cnt = 1;
+ uint8_t li;
+ for(li = 0; strlen(map[li]) != 0; li++) {
+ if(strcmp(map[li], "\n") == 0) line_cnt++;
+ }
+
+ lv_coord_t btn_h = max_h - ((line_cnt - 1) * inner);
+ btn_h = (btn_h + line_cnt / 2) / line_cnt;
+ btn_h--; /*-1 because e.g. height = 100 means 101 pixels (0..100)*/
+
+ /* Count the units and the buttons in a line
+ * (A button can be 1,2,3... unit wide)*/
+ uint16_t unit_act_cnt; /*Number of units currently put in a row*/
+ uint16_t i_tot = 0; /*Act. index in the str map*/
+ uint16_t btn_i = 0; /*Act. index of button areas*/
+ const char ** map_p_tmp = map;
+
+ /*Count the units and the buttons in a line*/
+ while(1) {
+ uint16_t unit_cnt = 0; /*Number of units in a row*/
+ uint16_t btn_cnt = 0; /*Number of buttons in a row*/
+ /*Count the buttons in a line*/
+ while(strcmp(map_p_tmp[btn_cnt], "\n") != 0 && strlen(map_p_tmp[btn_cnt]) != 0) { /*Check a line*/
+ unit_cnt += get_button_width(ext->ctrl_bits[btn_i + btn_cnt]);
+ btn_cnt++;
+ }
+
+ /*Make sure the last row is at the bottom of 'btnm'*/
+ if(map_p_tmp[btn_cnt][0] == '\0') { /*Last row?*/
+ btn_h = lv_obj_get_height(btnm) - act_y - bottom - 1;
+ }
+
+ lv_bidi_dir_t base_dir = lv_obj_get_base_dir(btnm);
+
+ /*Only deal with the non empty lines*/
+ if(btn_cnt != 0) {
+ /*Calculate the width of all units*/
+ lv_coord_t all_unit_w = max_w - ((unit_cnt - 1) * inner);
+
+ /*Set the button size and positions and set the texts*/
+ uint16_t i;
+ lv_coord_t act_x;
+
+ unit_act_cnt = 0;
+ for(i = 0; i < btn_cnt; i++) {
+ uint8_t btn_unit_w = get_button_width(ext->ctrl_bits[btn_i]);
+ /* one_unit_w = all_unit_w / unit_cnt
+ * act_unit_w = one_unit_w * button_width
+ * do this two operations but the multiply first to divide a greater number */
+ lv_coord_t act_unit_w = (all_unit_w * btn_unit_w) / unit_cnt + inner * (btn_unit_w - 1);
+ act_unit_w--; /*-1 because e.g. width = 100 means 101 pixels (0..100)*/
+
+ /*Always recalculate act_x because of rounding errors */
+ if(base_dir == LV_BIDI_DIR_RTL) {
+ act_x = (unit_act_cnt * all_unit_w) / unit_cnt + unit_act_cnt * inner;
+ act_x = lv_obj_get_width(btnm) - right - act_x - act_unit_w - 1;
+ }
+ else {
+ act_x = (unit_act_cnt * all_unit_w) / unit_cnt + unit_act_cnt * inner +
+ left;
+ }
+ /* Set the button's area.
+ * If inner padding is zero then use the prev. button x2 as x1 to avoid rounding
+ * errors*/
+ if(btn_i != 0 && inner == 0 && ((act_x != left && base_dir != LV_BIDI_DIR_RTL) ||
+ (act_x + act_unit_w == max_w - right && base_dir == LV_BIDI_DIR_RTL))) {
+ lv_area_set(&ext->button_areas[btn_i], ext->button_areas[btn_i - 1].x2, act_y, act_x + act_unit_w,
+ act_y + btn_h);
+ }
+ else {
+ lv_area_set(&ext->button_areas[btn_i], act_x, act_y, act_x + act_unit_w, act_y + btn_h);
+ }
+
+ unit_act_cnt += btn_unit_w;
+
+ i_tot++;
+ btn_i++;
+ }
+ }
+ act_y += btn_h + inner + 1;
+
+ if(strlen(map_p_tmp[btn_cnt]) == 0) break; /*Break on end of map*/
+ map_p_tmp = &map_p_tmp[btn_cnt + 1]; /*Set the map to the next line*/
+ i_tot++; /*Skip the '\n'*/
+ }
+
+ lv_obj_invalidate(btnm);
+}
+
+/**
+ * Set the button control map (hidden, disabled etc.) for a button matrix. The
+ * control map array will be copied and so may be deallocated after this
+ * function returns.
+ * @param btnm pointer to a button matrix object
+ * @param ctrl_map pointer to an array of `lv_btn_ctrl_t` control bytes. The
+ * length of the array and position of the elements must match
+ * the number and order of the individual buttons (i.e. excludes
+ * newline entries).
+ * An element of the map should look like e.g.:
+ * `ctrl_map[0] = width | LV_BTNMATRIX_CTRL_NO_REPEAT | LV_BTNMATRIX_CTRL_TGL_ENABLE`
+ */
+void lv_btnmatrix_set_ctrl_map(lv_obj_t * btnm, const lv_btnmatrix_ctrl_t ctrl_map[])
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+ _lv_memcpy(ext->ctrl_bits, ctrl_map, sizeof(lv_btnmatrix_ctrl_t) * ext->btn_cnt);
+
+ lv_btnmatrix_set_map(btnm, ext->map_p);
+}
+
+/**
+ * Set the focused button i.e. visually highlight it.
+ * @param btnm pointer to button matrix object
+ * @param id index of the button to focus(`LV_BTNMATRIX_BTN_NONE` to remove focus)
+ */
+void lv_btnmatrix_set_focused_btn(lv_obj_t * btnm, uint16_t id)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+
+ if(id >= ext->btn_cnt && id != LV_BTNMATRIX_BTN_NONE) return;
+
+ if(ext->btn_id_act == LV_BTNMATRIX_BTN_NONE) ext->btn_id_act = id;
+
+ if(id == ext->btn_id_focused) return;
+ ext->btn_id_focused = id;
+
+ lv_obj_invalidate(btnm);
+}
+
+/**
+ * Enable recoloring of button's texts
+ * @param btnm pointer to button matrix object
+ * @param en true: enable recoloring; false: disable
+ */
+void lv_btnmatrix_set_recolor(const lv_obj_t * btnm, bool en)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+
+ ext->recolor = en;
+ lv_obj_invalidate(btnm);
+}
+
+/**
+ * Set the attributes of a button of the button matrix
+ * @param btnm pointer to button matrix object
+ * @param btn_id 0 based index of the button to modify. (Not counting new lines)
+ */
+void lv_btnmatrix_set_btn_ctrl(lv_obj_t * btnm, uint16_t btn_id, lv_btnmatrix_ctrl_t ctrl)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+
+ if(btn_id >= ext->btn_cnt) return;
+
+ /*Uncheck all buttons if required*/
+ if(ext->one_check && (ctrl & LV_BTNMATRIX_CTRL_CHECK_STATE)) {
+ lv_btnmatrix_clear_btn_ctrl_all(btnm, LV_BTNMATRIX_CTRL_CHECK_STATE);
+ ext->btn_id_act = btn_id;
+ }
+
+ ext->ctrl_bits[btn_id] |= ctrl;
+ invalidate_button_area(btnm, btn_id);
+}
+
+/**
+ * Clear the attributes of a button of the button matrix
+ * @param btnm pointer to button matrix object
+ * @param btn_id 0 based index of the button to modify. (Not counting new lines)
+ */
+void lv_btnmatrix_clear_btn_ctrl(const lv_obj_t * btnm, uint16_t btn_id, lv_btnmatrix_ctrl_t ctrl)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+
+ if(btn_id >= ext->btn_cnt) return;
+
+ ext->ctrl_bits[btn_id] &= (~ctrl);
+ invalidate_button_area(btnm, btn_id);
+}
+
+/**
+ * Set the attributes of all buttons of a button matrix
+ * @param btnm pointer to a button matrix object
+ * @param ctrl attribute(s) to set from `lv_btnmatrix_ctrl_t`. Values can be ORed.
+ */
+void lv_btnmatrix_set_btn_ctrl_all(lv_obj_t * btnm, lv_btnmatrix_ctrl_t ctrl)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+ uint16_t i;
+ for(i = 0; i < ext->btn_cnt; i++) {
+ lv_btnmatrix_set_btn_ctrl(btnm, i, ctrl);
+ }
+}
+
+/**
+ * Clear the attributes of all buttons of a button matrix
+ * @param btnm pointer to a button matrix object
+ * @param ctrl attribute(s) to set from `lv_btnmatrix_ctrl_t`. Values can be ORed.
+ * @param en true: set the attributes; false: clear the attributes
+ */
+void lv_btnmatrix_clear_btn_ctrl_all(lv_obj_t * btnm, lv_btnmatrix_ctrl_t ctrl)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+ uint16_t i;
+ for(i = 0; i < ext->btn_cnt; i++) {
+ lv_btnmatrix_clear_btn_ctrl(btnm, i, ctrl);
+ }
+}
+
+/**
+ * Set a single buttons relative width.
+ * This method will cause the matrix be regenerated and is a relatively
+ * expensive operation. It is recommended that initial width be specified using
+ * `lv_btnmatrix_set_ctrl_map` and this method only be used for dynamic changes.
+ * @param btnm pointer to button matrix object
+ * @param btn_id 0 based index of the button to modify.
+ * @param width Relative width compared to the buttons in the same row. [1..7]
+ */
+void lv_btnmatrix_set_btn_width(lv_obj_t * btnm, uint16_t btn_id, uint8_t width)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+ if(btn_id >= ext->btn_cnt) return;
+ ext->ctrl_bits[btn_id] &= (~LV_BTNMATRIX_WIDTH_MASK);
+ ext->ctrl_bits[btn_id] |= (LV_BTNMATRIX_WIDTH_MASK & width);
+
+ lv_btnmatrix_set_map(btnm, ext->map_p);
+}
+
+/**
+ * Make the button matrix like a selector widget (only one button may be toggled at a time).
+ * `Checkable` must be enabled on the buttons you want to be selected with `lv_btnmatrix_set_ctrl` or
+ * `lv_btnmatrix_set_btn_ctrl_all`.
+ * @param btnm Button matrix object
+ * @param one_chk Whether "one check" mode is enabled
+ */
+void lv_btnmatrix_set_one_check(lv_obj_t * btnm, bool one_chk)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+ ext->one_check = one_chk;
+
+ /*If more than one button is toggled only the first one should be*/
+ make_one_button_toggled(btnm, 0);
+}
+
+/**
+ * Set the align of the map text (left, right or center)
+ * @param btnm pointer to a btnmatrix object
+ * @param align LV_LABEL_ALIGN_LEFT, LV_LABEL_ALIGN_RIGHT or LV_LABEL_ALIGN_CENTER
+ */
+void lv_btnmatrix_set_align(lv_obj_t * btnm, lv_label_align_t align)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+ if(ext->align == align) return;
+
+ ext->align = align;
+
+ lv_obj_invalidate(btnm);
+}
+
+/*=====================
+ * Getter functions
+ *====================*/
+
+/**
+ * Get the current map of a button matrix
+ * @param btnm pointer to a button matrix object
+ * @return the current map
+ */
+const char ** lv_btnmatrix_get_map_array(const lv_obj_t * btnm)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+ return ext->map_p;
+}
+
+/**
+ * Check whether the button's text can use recolor or not
+ * @param btnm pointer to button matrix object
+ * @return true: text recolor enable; false: disabled
+ */
+bool lv_btnmatrix_get_recolor(const lv_obj_t * btnm)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+
+ return ext->recolor;
+}
+
+/**
+ * Get the index of the lastly "activated" button by the user (pressed, released etc)
+ * Useful in the `event_cb` to get the text of the button, check if hidden etc.
+ * @param btnm pointer to button matrix object
+ * @return index of the last released button (LV_BTNMATRIX_BTN_NONE: if unset)
+ */
+uint16_t lv_btnmatrix_get_active_btn(const lv_obj_t * btnm)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+ return ext->btn_id_act;
+}
+
+/**
+ * Get the text of the lastly "activated" button by the user (pressed, released etc)
+ * Useful in the `event_cb`
+ * @param btnm pointer to button matrix object
+ * @return text of the last released button (NULL: if unset)
+ */
+const char * lv_btnmatrix_get_active_btn_text(const lv_obj_t * btnm)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+ if(ext->btn_id_act != LV_BTNMATRIX_BTN_NONE) {
+ return lv_btnmatrix_get_btn_text(btnm, ext->btn_id_act);
+ }
+ else {
+ return NULL;
+ }
+}
+
+/**
+ * Get the pressed button's index.
+ * The button be really pressed by the user or manually set to pressed with `lv_btnmatrix_set_pressed`
+ * @param btnm pointer to button matrix object
+ * @return index of the pressed button (LV_BTNMATRIX_BTN_NONE: if unset)
+ */
+uint16_t lv_btnmatrix_get_focused_btn(const lv_obj_t * btnm)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+ return ext->btn_id_focused;
+}
+
+/**
+ * Get the button's text
+ * @param btnm pointer to button matrix object
+ * @param btn_id the index a button not counting new line characters. (The return value of
+ * lv_btnmatrix_get_pressed/released)
+ * @return text of btn_index` button
+ */
+const char * lv_btnmatrix_get_btn_text(const lv_obj_t * btnm, uint16_t btn_id)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+ if(btn_id > ext->btn_cnt) return NULL;
+
+ uint16_t txt_i = 0;
+ uint16_t btn_i = 0;
+
+ /* Search the text of ext->btn_pr the buttons text in the map
+ * Skip "\n"-s*/
+ while(btn_i != btn_id) {
+ btn_i++;
+ txt_i++;
+ if(strcmp(ext->map_p[txt_i], "\n") == 0) txt_i++;
+ }
+
+ if(btn_i == ext->btn_cnt) return NULL;
+
+ return ext->map_p[txt_i];
+}
+
+/**
+ * Get the whether a control value is enabled or disabled for button of a button matrix
+ * @param btnm pointer to a button matrix object
+ * @param btn_id the index a button not counting new line characters. (E.g. the return value of
+ * lv_btnmatrix_get_pressed/released)
+ * @param ctrl control values to check (ORed value can be used)
+ * @return true: long press repeat is disabled; false: long press repeat enabled
+ */
+bool lv_btnmatrix_get_btn_ctrl(lv_obj_t * btnm, uint16_t btn_id, lv_btnmatrix_ctrl_t ctrl)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+ if(btn_id >= ext->btn_cnt) return false;
+
+ return (ext->ctrl_bits[btn_id] & ctrl) ? true : false;
+}
+
+/**
+ * Find whether "one check" mode is enabled.
+ * @param btnm Button matrix object
+ * @return whether "one check" mode is enabled
+ */
+bool lv_btnmatrix_get_one_check(const lv_obj_t * btnm)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+
+ return ext->one_check;
+}
+
+/**
+ * Get the align attribute
+ * @param btnm pointer to a btnmatrix object
+ * @return LV_LABEL_ALIGN_LEFT, LV_LABEL_ALIGN_RIGHT or LV_LABEL_ALIGN_CENTER
+ */
+lv_label_align_t lv_btnmatrix_get_align(const lv_obj_t * btnm)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+
+ lv_label_align_t align = ext->align;
+
+ if(align == LV_LABEL_ALIGN_AUTO) {
+#if LV_USE_BIDI
+ lv_bidi_dir_t base_dir = lv_obj_get_base_dir(btnm);
+ if(base_dir == LV_BIDI_DIR_RTL) align = LV_LABEL_ALIGN_RIGHT;
+ else align = LV_LABEL_ALIGN_LEFT;
+#else
+ align = LV_LABEL_ALIGN_LEFT;
+#endif
+ }
+
+ return align;
+}
+
+/**********************
+ * STATIC FUNCTIONS
+ **********************/
+
+/**
+ * Handle the drawing related tasks of the button matrix
+ * @param btnm pointer to a button matrix object
+ * @param clip_area the object will be drawn only in this area
+ * @param mode LV_DESIGN_COVER_CHK: only check if the object fully covers the 'mask_p' area
+ * (return 'true' if yes)
+ * LV_DESIGN_DRAW: draw the object (always return 'true')
+ * LV_DESIGN_DRAW_POST: drawing after every children are drawn
+ * @param return an element of `lv_design_res_t`
+ */
+static lv_design_res_t lv_btnmatrix_design(lv_obj_t * btnm, const lv_area_t * clip_area, lv_design_mode_t mode)
+{
+ if(mode == LV_DESIGN_COVER_CHK) {
+ return ancestor_design_f(btnm, clip_area, mode);
+ }
+ /*Draw the object*/
+ else if(mode == LV_DESIGN_DRAW_MAIN) {
+ ancestor_design_f(btnm, clip_area, mode);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+ if(ext->btn_cnt == 0) return LV_DESIGN_RES_OK;
+ lv_area_t area_btnm;
+ lv_obj_get_coords(btnm, &area_btnm);
+
+ lv_area_t area_tmp;
+ lv_coord_t btn_w;
+ lv_coord_t btn_h;
+
+ uint16_t btn_i = 0;
+ uint16_t txt_i = 0;
+ lv_txt_flag_t txt_flag = LV_TXT_FLAG_NONE;
+ if(ext->recolor) txt_flag |= LV_TXT_FLAG_RECOLOR;
+ lv_label_align_t align = lv_btnmatrix_get_align(btnm);
+ if(align == LV_LABEL_ALIGN_CENTER) txt_flag |= LV_TXT_FLAG_CENTER;
+ if(align == LV_LABEL_ALIGN_RIGHT) txt_flag |= LV_TXT_FLAG_RIGHT;
+
+ lv_draw_rect_dsc_t draw_rect_rel_dsc;
+ lv_draw_label_dsc_t draw_label_rel_dsc;
+
+ lv_draw_rect_dsc_t draw_rect_chk_dsc;
+ lv_draw_label_dsc_t draw_label_chk_dsc;
+
+ lv_draw_rect_dsc_t draw_rect_ina_dsc;
+ lv_draw_label_dsc_t draw_label_ina_dsc;
+
+ lv_draw_rect_dsc_t draw_rect_tmp_dsc;
+ lv_draw_label_dsc_t draw_label_tmp_dsc;
+
+ lv_state_t state_ori = btnm->state;
+ _lv_obj_disable_style_caching(btnm, true);
+ btnm->state = LV_STATE_DEFAULT;
+ lv_draw_rect_dsc_init(&draw_rect_rel_dsc);
+ lv_draw_label_dsc_init(&draw_label_rel_dsc);
+ lv_obj_init_draw_rect_dsc(btnm, LV_BTNMATRIX_PART_BTN, &draw_rect_rel_dsc);
+ lv_obj_init_draw_label_dsc(btnm, LV_BTNMATRIX_PART_BTN, &draw_label_rel_dsc);
+ draw_label_rel_dsc.flag = txt_flag;
+ btnm->state = state_ori;
+ _lv_obj_disable_style_caching(btnm, false);
+
+ bool chk_inited = false;
+ bool disabled_inited = false;
+
+ lv_style_int_t padding_top = lv_obj_get_style_pad_top(btnm, LV_BTNMATRIX_PART_BG);
+ lv_style_int_t padding_bottom = lv_obj_get_style_pad_bottom(btnm, LV_BTNMATRIX_PART_BG);
+
+#if LV_USE_ARABIC_PERSIAN_CHARS
+ const size_t txt_ap_size = 256 ;
+ char * txt_ap = _lv_mem_buf_get(txt_ap_size);
+#endif
+ for(btn_i = 0; btn_i < ext->btn_cnt; btn_i++, txt_i++) {
+ /*Search the next valid text in the map*/
+ while(strcmp(ext->map_p[txt_i], "\n") == 0) {
+ txt_i++;
+ }
+
+ /*Skip hidden buttons*/
+ if(button_is_hidden(ext->ctrl_bits[btn_i])) continue;
+
+ lv_area_copy(&area_tmp, &ext->button_areas[btn_i]);
+ area_tmp.x1 += area_btnm.x1;
+ area_tmp.y1 += area_btnm.y1;
+ area_tmp.x2 += area_btnm.x1;
+ area_tmp.y2 += area_btnm.y1;
+
+ btn_w = lv_area_get_width(&area_tmp);
+ btn_h = lv_area_get_height(&area_tmp);
+
+ /*Choose the style*/
+ lv_draw_rect_dsc_t * draw_rect_dsc_act;
+ lv_draw_label_dsc_t * draw_label_dsc_act;
+ lv_state_t btn_state = LV_STATE_DEFAULT;
+ if(button_get_tgl_state(ext->ctrl_bits[btn_i])) btn_state |= LV_STATE_CHECKED;
+ if(button_is_inactive(ext->ctrl_bits[btn_i])) btn_state |= LV_STATE_DISABLED;
+ if(btn_i == ext->btn_id_pr) btn_state |= LV_STATE_PRESSED;
+ if(btn_i == ext->btn_id_focused) {
+ btn_state |= LV_STATE_FOCUSED;
+ if(state_ori & LV_STATE_EDITED) btn_state |= LV_STATE_EDITED;
+ }
+
+ if(btn_state == LV_STATE_DEFAULT) {
+ draw_rect_dsc_act = &draw_rect_rel_dsc;
+ draw_label_dsc_act = &draw_label_rel_dsc;
+ }
+ else if(btn_state == LV_STATE_CHECKED) {
+ if(!chk_inited) {
+ btnm->state = LV_STATE_CHECKED;
+ _lv_obj_disable_style_caching(btnm, true);
+ lv_draw_rect_dsc_init(&draw_rect_chk_dsc);
+ lv_draw_label_dsc_init(&draw_label_chk_dsc);
+ lv_obj_init_draw_rect_dsc(btnm, LV_BTNMATRIX_PART_BTN, &draw_rect_chk_dsc);
+ lv_obj_init_draw_label_dsc(btnm, LV_BTNMATRIX_PART_BTN, &draw_label_chk_dsc);
+ draw_label_chk_dsc.flag = txt_flag;
+ btnm->state = state_ori;
+ _lv_obj_disable_style_caching(btnm, false);
+ chk_inited = true;
+ }
+ draw_rect_dsc_act = &draw_rect_chk_dsc;
+ draw_label_dsc_act = &draw_label_chk_dsc;
+ }
+ else if(btn_state == LV_STATE_DISABLED) {
+ if(!disabled_inited) {
+ btnm->state = LV_STATE_DISABLED;
+ _lv_obj_disable_style_caching(btnm, true);
+ lv_draw_rect_dsc_init(&draw_rect_ina_dsc);
+ lv_draw_label_dsc_init(&draw_label_ina_dsc);
+ lv_obj_init_draw_rect_dsc(btnm, LV_BTNMATRIX_PART_BTN, &draw_rect_ina_dsc);
+ lv_obj_init_draw_label_dsc(btnm, LV_BTNMATRIX_PART_BTN, &draw_label_ina_dsc);
+ draw_label_ina_dsc.flag = txt_flag;
+ btnm->state = state_ori;
+ _lv_obj_disable_style_caching(btnm, false);
+ disabled_inited = true;
+ }
+ draw_rect_dsc_act = &draw_rect_ina_dsc;
+ draw_label_dsc_act = &draw_label_ina_dsc;
+ }
+ /*In other cases get the styles directly without caching them*/
+ else {
+ btnm->state = btn_state;
+ _lv_obj_disable_style_caching(btnm, true);
+ lv_draw_rect_dsc_init(&draw_rect_tmp_dsc);
+ lv_draw_label_dsc_init(&draw_label_tmp_dsc);
+ lv_obj_init_draw_rect_dsc(btnm, LV_BTNMATRIX_PART_BTN, &draw_rect_tmp_dsc);
+ lv_obj_init_draw_label_dsc(btnm, LV_BTNMATRIX_PART_BTN, &draw_label_tmp_dsc);
+ draw_label_tmp_dsc.flag = txt_flag;
+ draw_rect_dsc_act = &draw_rect_tmp_dsc;
+ draw_label_dsc_act = &draw_label_tmp_dsc;
+ btnm->state = state_ori;
+ _lv_obj_disable_style_caching(btnm, false);
+ }
+
+ lv_style_int_t border_part_ori = draw_rect_dsc_act->border_side;
+
+ /*Remove borders on the edges if `LV_BORDER_INTERNAL`*/
+ if(border_part_ori & LV_BORDER_SIDE_INTERNAL) {
+ /*Top/Bottom lines*/
+ if(area_tmp.y1 == btnm->coords.y1 + padding_top) {
+ draw_rect_dsc_act->border_side &= ~LV_BORDER_SIDE_TOP;
+ }
+ if(area_tmp.y2 == btnm->coords.y2 - padding_bottom) {
+ draw_rect_dsc_act->border_side &= ~LV_BORDER_SIDE_BOTTOM;
+ }
+
+ /*Left/right columns*/
+ if(txt_i == 0) { /*First button*/
+ draw_rect_dsc_act->border_side &= ~LV_BORDER_SIDE_LEFT;
+ }
+ else if(strcmp(ext->map_p[txt_i - 1], "\n") == 0) {
+ draw_rect_dsc_act->border_side &= ~LV_BORDER_SIDE_LEFT;
+ }
+
+ if(ext->map_p[txt_i + 1][0] == '\0' || strcmp(ext->map_p[txt_i + 1], "\n") == 0) {
+ draw_rect_dsc_act->border_side &= ~LV_BORDER_SIDE_RIGHT;
+ }
+ }
+
+ lv_draw_rect(&area_tmp, clip_area, draw_rect_dsc_act);
+
+ draw_rect_dsc_act->border_side = border_part_ori;
+
+ /*Calculate the size of the text*/
+ const lv_font_t * font = draw_label_dsc_act->font;
+ lv_style_int_t letter_space = draw_label_dsc_act->letter_space;
+ lv_style_int_t line_space = draw_label_dsc_act->line_space;
+ const char * txt = ext->map_p[txt_i];
+
+#if LV_USE_ARABIC_PERSIAN_CHARS
+ /*Get the size of the Arabic text and process it*/
+ size_t len_ap = _lv_txt_ap_calc_bytes_cnt(txt);
+ if(len_ap < txt_ap_size) {
+ _lv_txt_ap_proc(txt, txt_ap);
+ txt = txt_ap;
+ }
+#endif
+
+ lv_point_t txt_size;
+ _lv_txt_get_size(&txt_size, txt, font, letter_space,
+ line_space, lv_area_get_width(&area_btnm), txt_flag);
+
+ area_tmp.x1 += (btn_w - txt_size.x) / 2;
+ area_tmp.y1 += (btn_h - txt_size.y) / 2;
+ area_tmp.x2 = area_tmp.x1 + txt_size.x;
+ area_tmp.y2 = area_tmp.y1 + txt_size.y;
+
+ lv_draw_label(&area_tmp, clip_area, draw_label_dsc_act, txt, NULL);
+ }
+
+#if LV_USE_ARABIC_PERSIAN_CHARS
+ _lv_mem_buf_release(txt_ap);
+#endif
+ }
+ else if(mode == LV_DESIGN_DRAW_POST) {
+ ancestor_design_f(btnm, clip_area, mode);
+ }
+ return LV_DESIGN_RES_OK;
+}
+
+/**
+ * Signal function of the button matrix
+ * @param btnm pointer to a button matrix object
+ * @param sign a signal type from lv_signal_t enum
+ * @param param pointer to a signal specific variable
+ * @return LV_RES_OK: the object is not deleted in the function; LV_RES_INV: the object is deleted
+ */
+static lv_res_t lv_btnmatrix_signal(lv_obj_t * btnm, lv_signal_t sign, void * param)
+{
+ lv_res_t res;
+ if(sign == LV_SIGNAL_GET_STYLE) {
+ lv_get_style_info_t * info = param;
+ info->result = lv_btnmatrix_get_style(btnm, info->part);
+ if(info->result != NULL) return LV_RES_OK;
+ else return ancestor_signal(btnm, sign, param);
+ }
+
+ /* Include the ancient signal function */
+ res = ancestor_signal(btnm, sign, param);
+ if(res != LV_RES_OK) return res;
+ if(sign == LV_SIGNAL_GET_TYPE) return lv_obj_handle_get_type_signal(param, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+ lv_point_t p;
+ if(sign == LV_SIGNAL_CLEANUP) {
+ lv_obj_clean_style_list(btnm, LV_BTNMATRIX_PART_BTN);
+ lv_mem_free(ext->button_areas);
+ lv_mem_free(ext->ctrl_bits);
+ }
+ else if(sign == LV_SIGNAL_STYLE_CHG) {
+ lv_btnmatrix_set_map(btnm, ext->map_p);
+ }
+ else if(sign == LV_SIGNAL_COORD_CHG) {
+ if(lv_obj_get_width(btnm) != lv_area_get_width(param) || lv_obj_get_height(btnm) != lv_area_get_height(param)) {
+ lv_btnmatrix_set_map(btnm, ext->map_p);
+ }
+ }
+ else if(sign == LV_SIGNAL_PRESSED) {
+ invalidate_button_area(btnm, ext->btn_id_pr);
+
+ lv_indev_type_t indev_type = lv_indev_get_type(lv_indev_get_act());
+ if(indev_type == LV_INDEV_TYPE_POINTER || indev_type == LV_INDEV_TYPE_BUTTON) {
+ uint16_t btn_pr;
+ /*Search the pressed area*/
+ lv_indev_get_point(param, &p);
+ btn_pr = get_button_from_point(btnm, &p);
+ /*Handle the case where there is no button there*/
+ if(btn_pr != LV_BTNMATRIX_BTN_NONE) {
+ if(button_is_inactive(ext->ctrl_bits[btn_pr]) == false &&
+ button_is_hidden(ext->ctrl_bits[btn_pr]) == false) {
+ invalidate_button_area(btnm, ext->btn_id_pr) /*Invalidate the old area*/;
+ ext->btn_id_pr = btn_pr;
+ ext->btn_id_act = btn_pr;
+ invalidate_button_area(btnm, ext->btn_id_pr); /*Invalidate the new area*/
+ }
+ }
+ }
+#if LV_USE_GROUP
+ else if(indev_type == LV_INDEV_TYPE_KEYPAD || (indev_type == LV_INDEV_TYPE_ENCODER &&
+ lv_group_get_editing(lv_obj_get_group(btnm)))) {
+ ext->btn_id_pr = ext->btn_id_focused;
+ invalidate_button_area(btnm, ext->btn_id_focused);
+ }
+#endif
+
+ if(ext->btn_id_pr != LV_BTNMATRIX_BTN_NONE) {
+ if(button_is_click_trig(ext->ctrl_bits[ext->btn_id_pr]) == false &&
+ button_is_inactive(ext->ctrl_bits[ext->btn_id_pr]) == false &&
+ button_is_hidden(ext->ctrl_bits[ext->btn_id_pr]) == false) {
+ uint32_t b = ext->btn_id_pr;
+ res = lv_event_send(btnm, LV_EVENT_VALUE_CHANGED, &b);
+ }
+ }
+ }
+ else if(sign == LV_SIGNAL_PRESSING) {
+ uint16_t btn_pr = LV_BTNMATRIX_BTN_NONE;
+ /*Search the pressed area*/
+ lv_indev_t * indev = lv_indev_get_act();
+ lv_indev_type_t indev_type = lv_indev_get_type(indev);
+ if(indev_type == LV_INDEV_TYPE_ENCODER || indev_type == LV_INDEV_TYPE_KEYPAD) return LV_RES_OK;
+
+ lv_indev_get_point(indev, &p);
+ btn_pr = get_button_from_point(btnm, &p);
+ /*Invalidate to old and the new areas*/
+ if(btn_pr != ext->btn_id_pr) {
+ if(ext->btn_id_pr != LV_BTNMATRIX_BTN_NONE) {
+ invalidate_button_area(btnm, ext->btn_id_pr);
+ }
+
+ ext->btn_id_pr = btn_pr;
+ ext->btn_id_act = btn_pr;
+
+ lv_indev_reset_long_press(param); /*Start the log press time again on the new button*/
+ if(btn_pr != LV_BTNMATRIX_BTN_NONE &&
+ button_is_inactive(ext->ctrl_bits[btn_pr]) == false &&
+ button_is_hidden(ext->ctrl_bits[btn_pr]) == false) {
+ invalidate_button_area(btnm, btn_pr);
+ /* Send VALUE_CHANGED for the newly pressed button */
+ if(button_is_click_trig(ext->ctrl_bits[btn_pr]) == false) {
+ uint32_t b = btn_pr;
+ lv_event_send(btnm, LV_EVENT_VALUE_CHANGED, &b);
+ }
+ }
+ }
+ }
+ else if(sign == LV_SIGNAL_RELEASED) {
+ if(ext->btn_id_pr != LV_BTNMATRIX_BTN_NONE) {
+ /*Toggle the button if enabled*/
+ if(button_is_tgl_enabled(ext->ctrl_bits[ext->btn_id_pr]) &&
+ !button_is_inactive(ext->ctrl_bits[ext->btn_id_pr])) {
+ if(button_get_tgl_state(ext->ctrl_bits[ext->btn_id_pr]) && !ext->one_check) {
+ ext->ctrl_bits[ext->btn_id_pr] &= (~LV_BTNMATRIX_CTRL_CHECK_STATE);
+ }
+ else {
+ ext->ctrl_bits[ext->btn_id_pr] |= LV_BTNMATRIX_CTRL_CHECK_STATE;
+ }
+ if(ext->one_check) make_one_button_toggled(btnm, ext->btn_id_pr);
+ }
+
+ /*Invalidate to old pressed area*/;
+ invalidate_button_area(btnm, ext->btn_id_pr);
+ invalidate_button_area(btnm, ext->btn_id_focused);
+
+ lv_indev_type_t indev_type = lv_indev_get_type(lv_indev_get_act());
+ if(indev_type == LV_INDEV_TYPE_KEYPAD || indev_type == LV_INDEV_TYPE_ENCODER) {
+ ext->btn_id_focused = ext->btn_id_pr;
+ }
+
+ ext->btn_id_pr = LV_BTNMATRIX_BTN_NONE;
+
+ if(button_is_click_trig(ext->ctrl_bits[ext->btn_id_act]) == true &&
+ button_is_inactive(ext->ctrl_bits[ext->btn_id_act]) == false &&
+ button_is_hidden(ext->ctrl_bits[ext->btn_id_act]) == false) {
+ uint32_t b = ext->btn_id_act;
+ res = lv_event_send(btnm, LV_EVENT_VALUE_CHANGED, &b);
+ }
+ }
+ }
+ else if(sign == LV_SIGNAL_LONG_PRESS_REP) {
+ if(ext->btn_id_act != LV_BTNMATRIX_BTN_NONE) {
+ if(button_is_repeat_disabled(ext->ctrl_bits[ext->btn_id_act]) == false &&
+ button_is_inactive(ext->ctrl_bits[ext->btn_id_act]) == false &&
+ button_is_hidden(ext->ctrl_bits[ext->btn_id_act]) == false) {
+ uint32_t b = ext->btn_id_act;
+ res = lv_event_send(btnm, LV_EVENT_VALUE_CHANGED, &b);
+ }
+ }
+ }
+ else if(sign == LV_SIGNAL_PRESS_LOST) {
+ ext->btn_id_pr = LV_BTNMATRIX_BTN_NONE;
+ ext->btn_id_act = LV_BTNMATRIX_BTN_NONE;
+ lv_obj_invalidate(btnm);
+ }
+ else if(sign == LV_SIGNAL_FOCUS) {
+#if LV_USE_GROUP
+ lv_indev_t * indev = lv_indev_get_act();
+ lv_indev_type_t indev_type = lv_indev_get_type(indev);
+
+ /*If not focused by an input device assume the last input device*/
+ if(indev == NULL) {
+ indev = lv_indev_get_next(NULL);
+ indev_type = lv_indev_get_type(indev);
+ }
+
+ if(indev_type == LV_INDEV_TYPE_ENCODER) {
+ /*In navigation mode don't select any button but in edit mode select the fist*/
+ if(lv_group_get_editing(lv_obj_get_group(btnm))) {
+ ext->btn_id_focused = 0;
+ ext->btn_id_act = ext->btn_id_focused;
+ }
+ else {
+ ext->btn_id_focused = LV_BTNMATRIX_BTN_NONE;
+ }
+ }
+ else if(indev_type == LV_INDEV_TYPE_KEYPAD) {
+ ext->btn_id_focused = 0;
+ ext->btn_id_act = ext->btn_id_focused;
+ }
+
+#endif
+ }
+ else if(sign == LV_SIGNAL_DEFOCUS || sign == LV_SIGNAL_LEAVE) {
+ if(ext->btn_id_focused != LV_BTNMATRIX_BTN_NONE) invalidate_button_area(btnm, ext->btn_id_focused);
+ if(ext->btn_id_pr != LV_BTNMATRIX_BTN_NONE) invalidate_button_area(btnm, ext->btn_id_pr);
+ ext->btn_id_focused = LV_BTNMATRIX_BTN_NONE;
+ ext->btn_id_pr = LV_BTNMATRIX_BTN_NONE;
+ ext->btn_id_act = LV_BTNMATRIX_BTN_NONE;
+ }
+ else if(sign == LV_SIGNAL_CONTROL) {
+#if LV_USE_GROUP
+ char c = *((char *)param);
+ if(c == LV_KEY_RIGHT) {
+ if(ext->btn_id_focused == LV_BTNMATRIX_BTN_NONE)
+ ext->btn_id_focused = 0;
+ else
+ ext->btn_id_focused++;
+ if(ext->btn_id_focused >= ext->btn_cnt - 1) ext->btn_id_focused = ext->btn_cnt - 1;
+ ext->btn_id_act = ext->btn_id_focused;
+ lv_obj_invalidate(btnm);
+ }
+ else if(c == LV_KEY_LEFT) {
+ if(ext->btn_id_focused == LV_BTNMATRIX_BTN_NONE) ext->btn_id_focused = 0;
+ if(ext->btn_id_focused > 0) ext->btn_id_focused--;
+ ext->btn_id_act = ext->btn_id_focused;
+ lv_obj_invalidate(btnm);
+ }
+ else if(c == LV_KEY_DOWN) {
+ lv_style_int_t pad_inner = lv_obj_get_style_pad_inner(btnm, LV_BTNMATRIX_PART_BG);
+ /*Find the area below the current*/
+ if(ext->btn_id_focused == LV_BTNMATRIX_BTN_NONE) {
+ ext->btn_id_focused = 0;
+ }
+ else {
+ uint16_t area_below;
+ lv_coord_t pr_center =
+ ext->button_areas[ext->btn_id_focused].x1 + (lv_area_get_width(&ext->button_areas[ext->btn_id_focused]) >> 1);
+
+ for(area_below = ext->btn_id_focused; area_below < ext->btn_cnt; area_below++) {
+ if(ext->button_areas[area_below].y1 > ext->button_areas[ext->btn_id_focused].y1 &&
+ pr_center >= ext->button_areas[area_below].x1 &&
+ pr_center <= ext->button_areas[area_below].x2 + pad_inner &&
+ button_is_inactive(ext->ctrl_bits[area_below]) == false &&
+ button_is_hidden(ext->ctrl_bits[area_below]) == false) {
+ break;
+ }
+ }
+
+ if(area_below < ext->btn_cnt) ext->btn_id_focused = area_below;
+ }
+ ext->btn_id_act = ext->btn_id_focused;
+ lv_obj_invalidate(btnm);
+ }
+ else if(c == LV_KEY_UP) {
+ lv_style_int_t pad_inner = lv_obj_get_style_pad_inner(btnm, LV_BTNMATRIX_PART_BG);
+ /*Find the area below the current*/
+ if(ext->btn_id_focused == LV_BTNMATRIX_BTN_NONE) {
+ ext->btn_id_focused = 0;
+ }
+ else {
+ int16_t area_above;
+ lv_coord_t pr_center =
+ ext->button_areas[ext->btn_id_focused].x1 + (lv_area_get_width(&ext->button_areas[ext->btn_id_focused]) >> 1);
+
+ for(area_above = ext->btn_id_focused; area_above >= 0; area_above--) {
+ if(ext->button_areas[area_above].y1 < ext->button_areas[ext->btn_id_focused].y1 &&
+ pr_center >= ext->button_areas[area_above].x1 - pad_inner &&
+ pr_center <= ext->button_areas[area_above].x2 &&
+ button_is_inactive(ext->ctrl_bits[area_above]) == false &&
+ button_is_hidden(ext->ctrl_bits[area_above]) == false) {
+ break;
+ }
+ }
+ if(area_above >= 0) ext->btn_id_focused = area_above;
+ }
+ ext->btn_id_act = ext->btn_id_focused;
+ lv_obj_invalidate(btnm);
+ }
+#endif
+ }
+ else if(sign == LV_SIGNAL_GET_EDITABLE) {
+#if LV_USE_GROUP
+ bool * editable = (bool *)param;
+ *editable = true;
+#endif
+ }
+ return res;
+}
+
+/**
+ * Get the style descriptor of a part of the object
+ * @param btnm pointer the object
+ * @param part the part of the object. (LV_BTNMATRIX_PART_...)
+ * @return pointer to the style descriptor of the specified part
+ */
+static lv_style_list_t * lv_btnmatrix_get_style(lv_obj_t * btnm, uint8_t part)
+{
+ LV_ASSERT_OBJ(btnm, LV_OBJX_NAME);
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+
+ lv_style_list_t * style_dsc_p;
+
+ switch(part) {
+ case LV_BTNMATRIX_PART_BG:
+ style_dsc_p = &btnm->style_list;
+ break;
+ case LV_BTNMATRIX_PART_BTN:
+ style_dsc_p = &ext->style_btn;
+ break;
+ default:
+ style_dsc_p = NULL;
+ }
+
+ return style_dsc_p;
+}
+
+/**
+ * Create the required number of buttons and control bytes according to a map
+ * @param btnm pointer to button matrix object
+ * @param map_p pointer to a string array
+ */
+static void allocate_btn_areas_and_controls(const lv_obj_t * btnm, const char ** map)
+{
+ /*Count the buttons in the map*/
+ uint16_t btn_cnt = 0;
+ uint16_t i = 0;
+ while(strlen(map[i]) != 0) {
+ if(strcmp(map[i], "\n") != 0) { /*Do not count line breaks*/
+ btn_cnt++;
+ }
+ i++;
+ }
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+
+ /*Do not allocate memory for the same amount of buttons*/
+ if(btn_cnt == ext->btn_cnt) return;
+
+ if(ext->button_areas != NULL) {
+ lv_mem_free(ext->button_areas);
+ ext->button_areas = NULL;
+ }
+ if(ext->ctrl_bits != NULL) {
+ lv_mem_free(ext->ctrl_bits);
+ ext->ctrl_bits = NULL;
+ }
+
+ ext->button_areas = lv_mem_alloc(sizeof(lv_area_t) * btn_cnt);
+ LV_ASSERT_MEM(ext->button_areas);
+ ext->ctrl_bits = lv_mem_alloc(sizeof(lv_btnmatrix_ctrl_t) * btn_cnt);
+ LV_ASSERT_MEM(ext->ctrl_bits);
+ if(ext->button_areas == NULL || ext->ctrl_bits == NULL) btn_cnt = 0;
+
+ _lv_memset_00(ext->ctrl_bits, sizeof(lv_btnmatrix_ctrl_t) * btn_cnt);
+
+ ext->btn_cnt = btn_cnt;
+}
+
+/**
+ * Get the width of a button in units (default is 1).
+ * @param ctrl_bits least significant 3 bits used (1..7 valid values)
+ * @return the width of the button in units
+ */
+static uint8_t get_button_width(lv_btnmatrix_ctrl_t ctrl_bits)
+{
+ uint8_t w = ctrl_bits & LV_BTNMATRIX_WIDTH_MASK;
+ return w != 0 ? w : 1;
+}
+
+static bool button_is_hidden(lv_btnmatrix_ctrl_t ctrl_bits)
+{
+ return (ctrl_bits & LV_BTNMATRIX_CTRL_HIDDEN) ? true : false;
+}
+
+static bool button_is_repeat_disabled(lv_btnmatrix_ctrl_t ctrl_bits)
+{
+ return (ctrl_bits & LV_BTNMATRIX_CTRL_NO_REPEAT) ? true : false;
+}
+
+static bool button_is_inactive(lv_btnmatrix_ctrl_t ctrl_bits)
+{
+ return (ctrl_bits & LV_BTNMATRIX_CTRL_DISABLED) ? true : false;
+}
+
+static bool button_is_click_trig(lv_btnmatrix_ctrl_t ctrl_bits)
+{
+ return (ctrl_bits & LV_BTNMATRIX_CTRL_CLICK_TRIG) ? true : false;
+}
+
+static bool button_is_tgl_enabled(lv_btnmatrix_ctrl_t ctrl_bits)
+{
+ return (ctrl_bits & LV_BTNMATRIX_CTRL_CHECKABLE) ? true : false;
+}
+
+static bool button_get_tgl_state(lv_btnmatrix_ctrl_t ctrl_bits)
+{
+ return (ctrl_bits & LV_BTNMATRIX_CTRL_CHECK_STATE) ? true : false;
+}
+
+/**
+ * Gives the button id of a button under a given point
+ * @param btnm pointer to a button matrix object
+ * @param p a point with absolute coordinates
+ * @return the id of the button or LV_BTNMATRIX_BTN_NONE.
+ */
+static uint16_t get_button_from_point(lv_obj_t * btnm, lv_point_t * p)
+{
+ lv_area_t btnm_cords;
+ lv_area_t btn_area;
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+ uint16_t i;
+ lv_obj_get_coords(btnm, &btnm_cords);
+
+ lv_coord_t w = lv_obj_get_width(btnm);
+ lv_coord_t h = lv_obj_get_height(btnm);
+ lv_style_int_t pleft = lv_obj_get_style_pad_left(btnm, LV_BTNMATRIX_PART_BG);
+ lv_style_int_t pright = lv_obj_get_style_pad_right(btnm, LV_BTNMATRIX_PART_BG);
+ lv_style_int_t ptop = lv_obj_get_style_pad_top(btnm, LV_BTNMATRIX_PART_BG);
+ lv_style_int_t pbottom = lv_obj_get_style_pad_bottom(btnm, LV_BTNMATRIX_PART_BG);
+ lv_style_int_t pinner = lv_obj_get_style_pad_inner(btnm, LV_BTNMATRIX_PART_BG);
+
+ /*Get the half inner padding. Button look larger with this value. (+1 for rounding error)*/
+ pinner = (pinner / 2) + 1 + (pinner & 1);
+
+ pinner = LV_MATH_MIN(pinner, BTN_EXTRA_CLICK_AREA_MAX);
+ pright = LV_MATH_MIN(pright, BTN_EXTRA_CLICK_AREA_MAX);
+ ptop = LV_MATH_MIN(ptop, BTN_EXTRA_CLICK_AREA_MAX);
+ pbottom = LV_MATH_MIN(pbottom, BTN_EXTRA_CLICK_AREA_MAX);
+
+ for(i = 0; i < ext->btn_cnt; i++) {
+ lv_area_copy(&btn_area, &ext->button_areas[i]);
+ if(btn_area.x1 <= pleft) btn_area.x1 += btnm_cords.x1 - LV_MATH_MIN(pleft, BTN_EXTRA_CLICK_AREA_MAX);
+ else btn_area.x1 += btnm_cords.x1 - pinner;
+
+ if(btn_area.y1 <= ptop) btn_area.y1 += btnm_cords.y1 - LV_MATH_MIN(ptop, BTN_EXTRA_CLICK_AREA_MAX);
+ else btn_area.y1 += btnm_cords.y1 - pinner;
+
+ if(btn_area.x2 >= w - pright - 2) btn_area.x2 += btnm_cords.x1 + LV_MATH_MIN(pright,
+ BTN_EXTRA_CLICK_AREA_MAX); /*-2 for rounding error*/
+ else btn_area.x2 += btnm_cords.x1 + pinner;
+
+ if(btn_area.y2 >= h - pbottom - 2) btn_area.y2 += btnm_cords.y1 + LV_MATH_MIN(pbottom,
+ BTN_EXTRA_CLICK_AREA_MAX); /*-2 for rounding error*/
+ else btn_area.y2 += btnm_cords.y1 + pinner;
+
+ if(_lv_area_is_point_on(&btn_area, p, 0) != false) {
+ break;
+ }
+ }
+
+ if(i == ext->btn_cnt) i = LV_BTNMATRIX_BTN_NONE;
+
+ return i;
+}
+
+static void invalidate_button_area(const lv_obj_t * btnm, uint16_t btn_idx)
+{
+ if(btn_idx == LV_BTNMATRIX_BTN_NONE) return;
+
+ lv_area_t btn_area;
+ lv_area_t btnm_area;
+
+ lv_btnmatrix_ext_t * ext = lv_obj_get_ext_attr(btnm);
+ lv_area_copy(&btn_area, &ext->button_areas[btn_idx]);
+ lv_obj_get_coords(btnm, &btnm_area);
+
+ /* Convert relative coordinates to absolute */
+ btn_area.x1 += btnm_area.x1;
+ btn_area.y1 += btnm_area.y1;
+ btn_area.x2 += btnm_area.x1;
+ btn_area.y2 += btnm_area.y1;
+
+ lv_obj_invalidate_area(btnm, &btn_area);
+}
+
+/**
+ * Enforces a single button being toggled on the button matrix.
+ * It simply clears the toggle flag on other buttons.
+ * @param btnm Button matrix object
+ * @param btn_idx Button that should remain toggled
+ */
+static void make_one_button_toggled(lv_obj_t * btnm, uint16_t btn_idx)
+{
+ /*Save whether the button was toggled*/
+ bool was_toggled = lv_btnmatrix_get_btn_ctrl(btnm, btn_idx, LV_BTNMATRIX_CTRL_CHECK_STATE);
+
+ lv_btnmatrix_clear_btn_ctrl_all(btnm, LV_BTNMATRIX_CTRL_CHECK_STATE);
+
+ if(was_toggled) lv_btnmatrix_set_btn_ctrl(btnm, btn_idx, LV_BTNMATRIX_CTRL_CHECK_STATE);
+}
+
+#endif