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//
// Created by mrussell on 30.08.21.
//
// Copied from Florian's Timer app
#include "AlarmController.h"
#include "systemtask/SystemTask.h"
#include "app_timer.h"
#include "task.h"
#include <chrono>
using namespace Pinetime::Controllers;
using namespace std::chrono_literals;
AlarmController::AlarmController(Controllers::DateTime& dateTimeController) : dateTimeController {dateTimeController} {
}
APP_TIMER_DEF(alarmAppTimer);
namespace {
void SetOffAlarm(void* p_context) {
auto* controller = static_cast<Pinetime::Controllers::AlarmController*>(p_context);
if (controller != nullptr)
controller->SetOffAlarmNow();
}
}
void AlarmController::Init() {
app_timer_create(&alarmAppTimer, APP_TIMER_MODE_SINGLE_SHOT, SetOffAlarm);
}
void AlarmController::SetAlarm(uint8_t alarmHr, uint8_t alarmMin) {
hours = alarmHr;
minutes = alarmMin;
state = AlarmState::Set;
scheduleAlarm();
}
void AlarmController::scheduleAlarm() {
// Determine the next time the alarm needs to go off and set the app_timer
app_timer_stop(alarmAppTimer);
auto now = dateTimeController.CurrentDateTime();
alarmTime = now;
time_t ttAlarmTime = std::chrono::system_clock::to_time_t(alarmTime);
tm* tmAlarmTime = std::localtime(&ttAlarmTime);
// If the time being set has already passed today,the alarm should be set for tomorrow
if (hours < dateTimeController.Hours() || (hours == dateTimeController.Hours() && minutes <= dateTimeController.Minutes())) {
tmAlarmTime->tm_mday += 1;
// tm_wday doesn't update automatically
tmAlarmTime->tm_wday = (tmAlarmTime->tm_wday + 1) % 7;
}
tmAlarmTime->tm_hour = hours;
tmAlarmTime->tm_min = minutes;
tmAlarmTime->tm_sec = 0;
// if alarm is in weekday-only mode, make sure it shifts to the next weekday
if (recurrence == RecurType::Weekdays) {
if (tmAlarmTime->tm_wday == 0) { // Sunday, shift 1 day
tmAlarmTime->tm_mday += 1;
} else if (tmAlarmTime->tm_wday == 6) { // Saturday, shift 2 days
tmAlarmTime->tm_mday += 2;
}
}
tmAlarmTime->tm_isdst = -1; // use system timezone setting to determine DST
// now can convert back to a time_point
alarmTime = std::chrono::system_clock::from_time_t(std::mktime(tmAlarmTime));
auto mSecToAlarm = std::chrono::duration_cast<std::chrono::milliseconds>(alarmTime - now).count();
app_timer_start(alarmAppTimer, APP_TIMER_TICKS(mSecToAlarm), this);
}
uint32_t AlarmController::SecondsToAlarm() {
return std::chrono::duration_cast<std::chrono::seconds>(alarmTime - dateTimeController.CurrentDateTime()).count();
}
void AlarmController::DisableAlarm() {
app_timer_stop(alarmAppTimer);
state = AlarmState::Not_Set;
}
void AlarmController::SetOffAlarmNow() {
state = AlarmState::Alerting;
if (systemTask != nullptr) {
systemTask->PushMessage(System::Messages::SetOffAlarm);
}
}
void AlarmController::StopAlerting() {
if (systemTask != nullptr) {
systemTask->PushMessage(System::Messages::StopRinging);
}
// Alarm state is off unless this is a recurring alarm
if (recurrence == RecurType::None) {
state = AlarmState::Not_Set;
} else {
state = AlarmState::Set;
// set next instance
scheduleAlarm();
}
}
void AlarmController::ToggleRecurrence() {
if (recurrence == AlarmController::RecurType::None) {
recurrence = AlarmController::RecurType::Daily;
} else if (recurrence == AlarmController::RecurType::Daily) {
recurrence = AlarmController::RecurType::Weekdays;
} else {
recurrence = AlarmController::RecurType::None;
}
}
void AlarmController::Register(Pinetime::System::SystemTask* systemTask) {
this->systemTask = systemTask;
}
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