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#include "components/ble/BleController.h"
using namespace Pinetime::Controllers;
bool Ble::IsConnected() const {
return isConnected;
}
void Ble::Connect() {
isConnected = true;
}
void Ble::Disconnect() {
isConnected = false;
}
bool Ble::IsRadioEnabled() const {
return isRadioEnabled;
}
void Ble::EnableRadio() {
isRadioEnabled = true;
}
void Ble::DisableRadio() {
isRadioEnabled = false;
}
void Ble::StartFirmwareUpdate() {
isFirmwareUpdating = true;
}
void Ble::StopFirmwareUpdate() {
isFirmwareUpdating = false;
}
void Ble::FirmwareUpdateTotalBytes(uint32_t totalBytes) {
firmwareUpdateTotalBytes = totalBytes;
}
void Ble::FirmwareUpdateCurrentBytes(uint32_t currentBytes) {
firmwareUpdateCurrentBytes = currentBytes;
}
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