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path: root/src/displayapp/screens/FirmwareValidation.h
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#pragma once

#include <cstdint>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>

namespace Pinetime {
  namespace Controllers {
    class FirmwareValidator;
  }

  namespace Applications {
    namespace Screens {

      class FirmwareValidation : public Screen{
        public:
          FirmwareValidation(DisplayApp* app, Pinetime::Controllers::FirmwareValidator& validator);
          ~FirmwareValidation() override;

          bool Refresh() override;
          bool OnButtonPushed() override;

          void OnButtonEvent(lv_obj_t *object, lv_event_t event);

        private:
          Pinetime::Controllers::FirmwareValidator& validator;

          lv_obj_t* labelVersionInfo;
          lv_obj_t* labelVersionValue;
          char version[9];
          lv_obj_t* labelIsValidated;
          lv_obj_t* buttonValidate;
          lv_obj_t* labelButtonValidate;
          lv_obj_t* buttonReset;
          lv_obj_t* labelButtonReset;
          bool running = true;
      };
    }
  }
}