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path: root/src/displayapp/screens/InfiniPaint.h
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#pragma once

#include <cstdint>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
#include <drivers/St7789.h>
#include "displayapp/LittleVgl.h"

namespace Pinetime {
  namespace Applications {
    namespace Screens {
      
      class InfiniPaint : public Screen {
      public:
        InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl);
        
        ~InfiniPaint() override;
        
        bool Refresh() override;
        
        bool OnButtonPushed() override;
        
        bool OnTouchEvent(TouchEvents event) override;
        
        bool OnTouchEvent(uint16_t x, uint16_t y) override;
      
      private:
        Pinetime::Components::LittleVgl& lvgl;
        static constexpr uint16_t width = 10;
        static constexpr uint16_t height = 10;
        static constexpr uint16_t bufferSize = width * height;
        lv_color_t b[bufferSize];
        bool running = true;
      };
    }
  }
}