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#pragma once
#include <array>
#include <cstdint>
#include <lvgl/lvgl.h>
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class SettingWatchFace : public Screen {
public:
SettingWatchFace(DisplayApp* app, Pinetime::Controllers::Settings& settingsController);
~SettingWatchFace() override;
void UpdateSelected(lv_obj_t* object, lv_event_t event);
private:
static constexpr std::array<const char*, 4> options = {" Digital face", " Analog face", " PineTimeStyle", " Terminal"};
Controllers::Settings& settingsController;
lv_obj_t* cbOption[options.size()];
};
}
}
}
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