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#pragma once
#include <array>
#include <memory>
#include "displayapp/screens/Screen.h"
#include "displayapp/screens/ScreenList.h"
#include "displayapp/screens/Symbols.h"
#include "displayapp/screens/List.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class Settings : public Screen {
public:
Settings(DisplayApp* app, Pinetime::Controllers::Settings& settingsController);
~Settings() override;
bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override;
private:
auto CreateScreenList() const;
std::unique_ptr<Screen> CreateScreen(unsigned int screenNum) const;
Controllers::Settings& settingsController;
static constexpr int entriesPerScreen = 4;
// Increment this when more space is needed
static constexpr int nScreens = 2;
static constexpr std::array<List::Applications, entriesPerScreen * nScreens> entries {{
{Symbols::sun, "Display", Apps::SettingDisplay},
{Symbols::eye, "Wake Up", Apps::SettingWakeUp},
{Symbols::clock, "Date & Time", Apps::SettingSetDateTime},
{Symbols::home, "Watch face", Apps::SettingWatchFace},
{Symbols::shoe, "Steps", Apps::SettingSteps},
{Symbols::batteryHalf, "Battery", Apps::BatteryInfo},
{Symbols::check, "Firmware", Apps::FirmwareValidation},
{Symbols::bluetooth, "Bluetooth", Apps::SettingBluetooth},
}};
ScreenList<nScreens> screens;
};
}
}
}
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