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name: kulinar_app
description: A cooking app.

# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev

# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.4.0

environment:
  sdk: ">=2.12.0 <3.0.0"

dependencies:
  flutter:
    sdk: flutter
  flutter_localizations:
    sdk: flutter
  intl: ^0.17.0
  http: ^0.13.4
  # open_file: ^3.2.1
  share_plus: ^4.0.10
  file_picker: ^5.0.0
  url_launcher: ^6.1.5
  image_picker: ^0.8.5
  external_path: ^1.0.1
  path_provider: ^2.0.11
  flutter_markdown: ^0.6.10
  permission_handler: ^10.0.0
  shared_preferences: ^2.0.15
  flutter_local_notifications: ^9.7.0

dev_dependencies:
  flutter_test:
    sdk: flutter
  flutter_launcher_icons: ^0.9.3

flutter_icons:
  ios: false
  android: "launcher_icon"
  image_path: "assets/icons/icon.png"

# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec

# The following section is specific to Flutter.
flutter:
  generate: true

  # The following line ensures that the Material Icons font is
  # included with your application, so that you can use the icons in
  # the material Icons class.
  uses-material-design: true

  # To add assets to your application, add an assets section, like this:
  assets:
    - assets/icons/icon.png
  #   - images/a_dot_ham.jpeg

  # An image asset can refer to one or more resolution-specific "variants", see
  # https://flutter.dev/assets-and-images/#resolution-aware.

  # For details regarding adding assets from package dependencies, see
  # https://flutter.dev/assets-and-images/#from-packages

  # To add custom fonts to your application, add a fonts section here,
  # in this "flutter" section. Each entry in this list should have a
  # "family" key with the font family name, and a "fonts" key with a
  # list giving the asset and other descriptors for the font. For
  # example:
  # fonts:
  #   - family: Schyler
  #     fonts:
  #       - asset: fonts/Schyler-Regular.ttf
  #       - asset: fonts/Schyler-Italic.ttf
  #         style: italic
  #   - family: Trajan Pro
  #     fonts:
  #       - asset: fonts/TrajanPro.ttf
  #       - asset: fonts/TrajanPro_Bold.ttf
  #         weight: 700
  fonts:
    - family: Montserrat
      fonts:
        - asset: assets/fonts/Montserrat-Regular.ttf
        - asset: assets/fonts/Montserrat-Bold.ttf
          weight: 700
    - family: RobotoSlab
      fonts:
        - asset: assets/fonts/RobotoSlab-Regular.ttf
        - asset: assets/fonts/RobotoSlab-Light.ttf
          weight: 300
  #
  # For details regarding fonts from package dependencies,
  # see https://flutter.dev/custom-fonts/#from-packages