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authorRiku Isokoski <riksu9000@gmail.com>2022-04-20 12:21:35 +0300
committerJF <JF002@users.noreply.github.com>2022-05-08 13:21:27 +0200
commit81607487335c8e90197f64af119d6d4ed50af6b6 (patch)
treea2931875e8eeb830ceef584f4d6af992dfcc384f /src/displayapp/screens/Timer.h
parent6dac0a62f4dfdb4b8b480aa03a3eb4ac08feebaa (diff)
Force full screen refresh with a rounder function
When the screen switches, the full screen needs to be refreshed for the hardware scrolling to work. This was enforced with backgroundLabels, but is simpler to do with a rounder function.
Diffstat (limited to 'src/displayapp/screens/Timer.h')
-rw-r--r--src/displayapp/screens/Timer.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/displayapp/screens/Timer.h b/src/displayapp/screens/Timer.h
index 93e84c82..c1f7f9e2 100644
--- a/src/displayapp/screens/Timer.h
+++ b/src/displayapp/screens/Timer.h
@@ -24,7 +24,6 @@ namespace Pinetime::Applications::Screens {
uint8_t secondsToSet = 0;
uint8_t minutesToSet = 0;
Controllers::TimerController& timerController;
- lv_obj_t* backgroundLabel;
lv_obj_t* time;
lv_obj_t* msecTime;
lv_obj_t* btnPlayPause;